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| Monday, April 14th, 2008 | | 12:17 pm |
Medical Journal - Voice
--Voice Log Entry— --Medical File— --Report 087 – Subject Voice Bradley— Medical file… eighty seven for subject Bradley, Voice of the Lord Emissary. Self diagnosis of initial biological… ::sigh:: I don’t know, modification I guess. Modification due to ingestion of Danahi biological matter and infusion of Silithus blood into subject’s blood stream. I am experiencing many side effect to these modifications. Horrible nightmares. After sleeping I awoke in a cold sweat with feelings of exhaustion and hunger. The Herald, also having been modified in the same sort of way, though quantities of Danahi ingestion and Silithus blood infusion is not known, we both seem to exhibit this same side effect. I didn’t ask what his dream was about because I was too mortified by my own dream to want to know. Dream consisted of… of… killing and feasting upon Usu… upon a Danahi victim. Even now, the thought of that dream terrifies me yet my body wants me to act upon these… instincts? I don’t know. I’m also experiencing severe appetite loss. I tried to force myself to eat but I couldn’t. I wanted to make myself just eat something, yet something stopped me. I don’t know what I can do or if I’m capable of doing anything about my appetite. I may have to resort to tube feeding or maybe even IV to keep myself nourished. I am not going to let myself give into what it wants… I’m not going to do that to Usul. I’d never do that to him. ::sigh:: I’m going to need help with this… >click< Vice Lord Emissary to the med lab please. >click< I need to see if we have courses for medical training on here. I really should know these things… Anyway. I’m worried about myself and the Herald. I don’t know if this will go away on it’s own or not. I don’t know if the damage is permanent or if we might be going through some sort of withdraw as our body tries to correct the things that have happened to it. I am going to recommend to the Lord Emissary that at least myself be confined to the med lab until we get somewhere on finding the Herald and myself a cure or until this malady has run it’s course. I am also going to recommend that Usul be kept away from the two of us until such a time as well. The look on his face when we woke up from our nightmares… he was terrified of us. I don’t want him to see me like this. In the short time I’ve known him, he’s made such effort to be my friend and I want to be his in return. But I can’t while I’m like this… My goal is first to figure out if this condition is permanent. If it is, then research a possible cure or reversal to the ‘blood fiend’ process. One that could be used not only to save us, but to save the millions upon millions of slaves who have been turned into blood fiends and destroy the army the Silitis have been building. Also to determine the reason for the Silithis infusing us wish such large quantities of their own blood. What it could be doing to us or what kind of advantage it could give them over us, and if there is any way to remove it from our system without harming us too much. >beep< Brad, are you ok? Oh, yes Vice Lord, one moment. Umm… Where was I… Oh yes. So, these are my intended goals. I will begin taking action immediately to find a way to cure this condition as fast as possible. End Transmission. --Voice Log Ended— --Voice Log 163 Saved— --Report 083 Updated - Subject Voice Bradley — | | Monday, March 17th, 2008 | | 1:37 am |
WoW - Look Both Ways Before Crossing Un’Goro
Auir and Xerxen had been friends for years. They had practically grown up together and did almost everything together. When one got into trouble, the other was always there to bail them out. Years ago, when the two thought about leaving Silvermoon to seek fame and fortune out in the wilds of Azeroth, neither of them thought they’d find themselves in a place such as Un’Goro Crater. Literally on just about the opposite side of the world from their home, Un’Goro seemed to be a land untouched by time. Ancient, giant creatures roamed the wilds of Un’Goro and almost all of them seemed to have a thirst for blood. After all they’d been through, the wilds of Un’Goro seemed to be the first thing to ever strain the long standing friendship the two Bloodelves. Surrounded by the untamed wilds, the two argued yet again about the events that had brought them here. “I’ve told you already but I’ll tell you again. I don’t see any profit in going to the Outlands! All I hear about is those who go through the damnable gate but I hear very little about anyone coming back! Sure, the reports say we’re pressing ever onward but who can believe the reports. They say it’s going well so more dimwitted saps are lured into that hell!” Auir looked to his friend and shook his head. “So, I’m dimwitted now for wanting to go to the Outlands? How the hell can you complain about the danger of the outlands when we’re walking though this bug infested, giant lizard death trap! And for what? Because some HUMAN said they needed help collecting their lost gear? Why the hell can’t he get it himself?!” Xerxen threw his hands into the air. “You saw that sorry sap! He couldn’t survive out here. What such an ill prepared sort were doing in these wilds I have no idea, nor do I care but he has gold and he’s willing to part with it! That’s all that matters.” “I’d like to think our lives are worth a BIT more than the meager amounts of gold he’s offered us. You realize that we’ll probably be able to sell that axe you found off that dwarf corpse for more than he’ll pay us, right?” “And if we hadn’t accepted the job to get his gear, we wouldn’t have FOUND that axe, now would we?” Auir looked almost as red as his robes as he tried to say something, but anger choked his words down. Xerxen turned and started to cross yet another mossy clearing in Un’Goro when he stopped. It seemed quite all of a sudden, and not just because Auir hadn’t found his voice yet. That silence didn’t last long as he felt Auir bump into him as he stormed out into the clearing. “Of all the idiotic things! Because we got LUCKY this is somehow a good idea?! Being here? There were job postings for collecting valuable artifacts or that request to hunt down those owlbeasts which we know how to fight, but NO! You decide we should come HERE where we’ve almost been eaten by every should-be-extinct creature in existence!” As if in response to Auir saying they should be extinct, a deafening roar sounded from just outside the clearing. A giant head, loomed through the trees, staring at Auir as he stood in the middle of the clearing. This creature could only be one thing, a devilsaur. The two had heard rumors of such creatures, but figured it was just some explorer scared off by a larger than average raptor. This most certainly was no raptor though. It burst through the trees and stood taller than even a sea giant. It’s small beady eyes glared down at Auir as it again opened it’s gigantic maw and roared, the sound causing the elf to cover his ear. Auir rose his staff to the sky and purple runes appeared around him as a tall armored figure appeared before. It glowered down at him as it clutched a wicked looking axe in one hand. “Why have you summoned me.” The devilsaur answered by again bellowing at it’s intended prey and the felguard quickly spun around to face the enormous creature. “What in the Abyss is that?!” the demon yelled as it clutched it’s axe in both hands. “What it is doesn’t matter, attack it!” “Are you mad Highborne? Even I know my limits. I am not throwing myself at a monster such as that.” Auir started to turn red again and black energy started to seep from his hands as he clutched his staff. “Do not disobey me! You WILL follow my command or I will banish you to a realm that terrify even the likes of you!” The felguard growled by didn’t say anything more as he turned to face the giant devilsaur trying to figure out how to fight such a beast. The beast started to lower it’s head down, looking like it was about ready to charge the warlock and his demon. Auir turned to where Xerxen was to see what if he had any ideas on how to take care of this creature, but the other elf was nowhere to be seen. “Damnit Xerxen! How could you run out on me at a time like this?” he swore under his breath as he started to call upon the dark energies to attack his foe. Before he could summon enough energy the beast started to charge. He braced himself as his felguard charged forward. The devilsaur lowered it’s head and butted at the demon as the demon swung it’s axe at the creature. Though the devilsaur towered stories above the demon the demon’s unnatural strength caused the two to stale mate, powering against each other. A rustle in the branches above caught Auir’s attention and as he looked up he saw Xerxen dropping down from above directly over the giant dinosaur, landing on it’s back, dagger and sword sinking into it’s scaly skin. Auir actually felt a moment of satisfaction as the creature didn’t even seem to flinch at the attack, the sword and dagger probably little more than a mosquito bite to it. He normally wouldn’t be happy at his friend’s misfortune but the day’s events had just made him bitter. Xerxen franticly held on as the devilsaur thrashed around at the demon below him. He quickly realized that if he was going to hurt this creature, he wasn’t going to do it from back here. He slowly tried climbing the creature’s back, using his blades to find holds in the creatures thick flesh, making his way up to the monster’s head. Hopefully it would find a blade to the eye a bit more uncomfortable than a blade in the back. Auir watched his friend slowly climb the beast as it and his demon fought. The felguards attacks were almost as ineffectual as the devilsaur’s but Auir could tell that the demon was on the losing side of this conflict. Luckily for Auir he had built up enough power to attack the dinosaur but he held back. He was going to gather as much power as he could. His friend’s leaping attack and his demon’s efforts showed him that no normal blast of fel energy would be enough to wound this creature. He needed to take this monster out in one blast or he might not get another chance to attack it. Slowly a dark black and blue aura of arcane energies pulsed from him as he drew power deep from the Abyss. The fight was starting to go poorly for Xerxen and the felguard. The demon’s strength was almost gone as the devilsaur kept biting and stomping at him. Xerxen was barely able to make his way up the creature’s neck as it flailed around. The beast spun around with agility that surprised both the elf and the demon as it’s thick tail slammed into the demon, knocking it back past Auir. Auir didn’t even flinch as his summoned pet flew by him. He felt more power than he had ever allowed flow through him coursing through his blood. It was intoxicating this kind of power, but he had to control himself and pay attention to the creature, because now it’s attention was upon him. It glared at him as it gave another might roar and started to charge towards him. It opened it’s mouth and lunged for the warlock trying to snap him up in one bite. The sound that run through the jungle a moment later was unlike anything any of the creatures of Un’Goro had ever heard before. If Auir could give the sound the massive discharge of energy gave a name, he would have called the sound pure anger. As the jaws of the might beast closed in on him, looming down over him in slow motion, he held his hands forth, clutching his arcane staff and let all of the energy he held within him out in one might strike. The bolt hit the beast square in the chest with such force, that for a moment the beast was weightless. The next thing that happened was the gut wrenching sound of flesh, bone and the internal workings of a living being getting ripped apart. The force was so strong that it caused a massive eruption out of the back of the creature, sending blood and tissue flying, spattering onto the trees and jungle round all around. The mighty beast seemed to hover there for a few moments as Auir stepped out from under the beast and then its massive frame collapsed into a heap. As the blast penetrated the devilsaur the shock sent ripples through it’s body. So powerful were they that anything holding onto the creature, like say Xerxen, would have been hurled off of it. This is the fate the elf was now facing as he found himself flying through the air wildly. He was barely able to see the tree branches he was sailing past and was quickly able to grab onto one and stop his wild descent to the solid ground below. He sighed with relief as he hung there, 30 feet above the ground covered in dinosaur blood. Auir looked at the fallen monster and then turned to look for his demon. The felguard was picking itself up off the ground and came walking back to its master. “Do you have any further need of me, or can I leave this place?” Auir waved his hand at the creature, “You’re dismissed. Be gone.” The felguard bowed it’s head and a cloud of blackened smoke surrounded it and in a blink of an eye, it was gone. “Well… that was a little excessive, wasn’t it?” Auir looked up to his friend hanging form the tree and shrugged. “I didn’t see you doing anything of use.” “I was just about to deal that creature a mighty blow, but someone had to go and overdo it.” Xerxen had started to climb down the tree. Once he reached the ground he picked up his weapons he had dropped so he could hold onto the branch. After ‘cleaning’ them off some with his blood soaked cloak he sighed and shook his head. “You must be enjoying the sight of me. Hanging from a tree, covered in blood after you explode the insides of a giant devilsuar.” “Enjoying myself? Why would you say that?” “Because you’re grinning like an idiot.” Auir was grinning and he shrugged again. “I may be grinning, but you’re the idiot. What in the name of the Sunwell were you thinking jumping out of a tree onto that thing?” “It seemed like a good idea a the time.” Xerxen walked over to the corpse of the devilsaur and whistled. “So, I guess the damn thing is real. Or, was rather. Hmm… I think I’m going to get one of it’s hands.” Auir wrinkled his nose at the comment. “Why in the Abyss would you do such a thing?” “Well, to prove no only that it DID exist, but that WE were strong enough to kill it! It might sell for a good bit of coin too.” “What do you mean we were strong enough? I did all the work.” “I distracted it so you could get in the killing blow!” Xerxen feigned being hurt by the comment as he walked around to the front of the beast. Auir didn’t follow as he heard his friend hacking away at the creature. “By the Sun this thing’s skin is tough! Break damnit! Break! Aaah… there we go.” He came walking around to Auir and nodded. “So… I was going to tell you earlier but I heard that there’s these crystals that they’ve been finding in Silithus. People are making a fortune off of…” “No! We are going to the Outlands after this. I am done facing off against monsters that should be long dead! Besides, I just saved your life, so you owe me.” “Now hold on just a minute, I don’t see how I owe…” Xerxen cut himself short as a dark aura started to swirl around Auir. “Or, Outland… There could be a lot of possibilities in the Outlands.” The aura faded around Auir but he still glared at Xerxen and they started making their way through the jungle again. “No more of your hair brained schemes. Ever since we joined this Tusk and Claw guild you heard about, you’ve been leading us to these forsaken lands trying to make a quick gold. When we get to the Outlands I don’t want to see you leaping at every money making opportunity that may come along. Rumor has it there may be a source of power that could replace the Sunwell there and we won’t be able to find it if you are trying to copper and silver every poor sap who needs someone to complete some menial task!” “I do no such thing! I just know that we have services to offer! We can be useful to others!” “But you don’t care about anyone else!” “I know, but I do care about their money. Or the reward they could offer should we complete their task for them! I mean think about…” As he spoke there was a sudden crunching noise under foot. Both Xerxen and Auir looked down to see a bunch of small purple eggs gathered together in a small hole, one of the eggs oozing it’s contents after Xerxen had stepped on it. “What in the?” As Auir looked up he heard a hissing coming from all around him. He and Xerxen stood back to back and looked into the trees. Eight large raptors emerged from the shadows of the trees as they found themselves in the middle of a raptor nest. Auir sighed and shook his head. “Figures…” Current Mood: amused | | Wednesday, August 29th, 2007 | | 3:41 am |
Finding Control
The beating seemed to last forever. Every kick, every punch, it all hurt just as much as the first. Brad's body was battered and already bruising from the sever punishment, but he couldn't do anything to fight back. How could he? Didn't he deserve all of this? "How could you?! You just abandon me? You look for Jeremie but you didn't come to find ME?!" Another swift kick caught Brad in the jaw and he flopped backwards, blood pouring from his mouth and a deep gash along his cheek. He looked up to the blurry figure above him. He could feel the rage seeping from every pour of his attacker. The betrayal that they felt. "G...Geremy... Please... stop..." His plea was cut off as a large boot stomped down on his chest, knocking all of the air from his lungs. Brad didn't know how he was able to survive this beating. He just prayed for darkness to take him so he wouldn't have to feel the assault or the guilt from the words being thrown at him. He wasn't sure which actually hurt worse, but he wanted all of it to stop. "You just leave me behind? And for what? HIM?!" He sees a blurry finger point and Brad turns his head to look. He gasps as he sees Tracy standing there. He reaches an arm out towards him, but the now teenage boy looks frightened and pulls away. A boot comes down on his hand and slams it into the ground. He can feel bones snapping and he yells loudly. He feels two arms lift him up by his tattered shirt and he looks at the figure. A blurry form that looks like his father is holding him. "I see we didn't matter at all to you either. A knee slams into Brad's gut as he feels a fist from behind him digging into a kidney. "Your mother? Your brother and sister? Me? Where were you son? You let us down by not showing up! Do you know how disappointed we are of you?!" His heart began to break like his bones were as he took the verbal abuse. "No... No! I.. I was going to... But, they turned me into a monster!" Laughter erupted from his Geremy and Brad's father. "You were always a monster! You only hurt those around you. It's what you've always done, but now you just have the claws to make it obvious to all of those who are near you." They spoke in unison and Brad shook his head, blood dripping down his face and body. "No... no, you're wrong..." "You couldn't even save me." Brad's eyes went wide as he looked back towards Tracy. The young boy was still there, but standing next to him was Tracy as he was before he was reincarnated. At least, Brad thought that's who it was, the image was hard to make out and blurry in his eyes. "You could have stopped me Brad. You LET me die. You let them turn me into THAT!" He points to the young version of himself and the smaller Tracy cowers away from his older self. "Leave me alone! I didn't let you die! I... I didn't know how to save you!" A fist from behind him slams into his head and the hands holding him up let him go. He crumples to the ground and coughs out blood. Geremy and his father move slowly over and the 3 blurry images surround Tracy. He looks at each of them, and Brady can see terror in his eyes. "No... no! Leave him alone! C...come back over here... He's been through enough!" The blurry images look back at him. Wicked smiles clear on their face. The older Tracy raises a hand and swings for the boy. "Noooo!!" The sound of the hand hitting young Tracy was deafening in Brad's ears. He felt something inside of him. A rage he was becoming all too familiar with. A wild, feral anger that was telling him to make those who hurt him pay. His body started to convulse as he felt the change taking over. They were laughing as one of the other images swung and struck at Tracy. "Stop!!" It was barely a word. It sounded more like an animal's cry of pain. He reached towards Tracy though he was well out of reach and he notices his deformed hand. Dark fur started growing over it before his eyes and long wicked grey claws started to jut from his finger tips. His vision started to turn red as the anger and hatred started to consume him. A sudden flash took over his senses. A vision. A brief glimpse from when Tracy woke from his reincarnation. The look in his eyes. The sudden lunge to cling to Brad. Holding Tracy close to him, feeling the terror in the young boy as he realized what almost happened to him. As quick as the vision was there, it was gone. One thought went clearly through his mind, cutting through the haze of hatred and anger. "He needs you." He felt his body move on it's own. He had no control of it. He lunged forward. Those laughing and striking at young Tracy not even turning to pay him any attention. A large clawed hand swung out and ripped into the flesh of one of Tracy's attackers. He fell to the ground in a bloody heap. There was nothing more than a blur of fangs and claws and then they were all dead. He turned, blood dripping from his muzzle as he looked down at young Tracy. The boy stood there, looking up to the giant werewolf before him. Brad could not take his eyes off the young boy, he knelt down to him. Blood was spattered across Tracy's face as their eyes stayed locked. All the rage in Brad was gone. He felt in total control while he stared into the boy's eyes. The boy suddenly looked past Brad, his eyes opening wide in terror. As if Brad could see behind him, he saw the three bloody figures of those he thought he killed rise behind him and strike down at him with three gleaming silver daggers. The pain was unbelievable as they sunk into his flesh. "Aaaah!!" Brad sat up in a hurry, almost throwing the young boy in his arms off of him. The others in the small makeshift camp woke at the yell. "What the hell?" His alpha, Shawn looked to him startled at first. When everyone realized nothing was wrong he asked, "What's wrong with you?" "I... I'm sorry. I just... I had some sort of nightmare." Brad looked down to Tracy who looked up to him with worry in his eyes. "I'm ok. I'm ok now." Shawn shook his head and laid back down, along with the rest of the rag tag group. "Well, go back to sleep. These next few days are going to be a bitch." Brad continued to look into Tracy's eyes, and slowly the worry in the young boy's face melted away and he smiled. A small hand reached up and rubbed at Brad's cheek. The touch slowed Brad's racing heart and he let out a heavy sigh. "I'll protect you Tracy... Always. I promise." The boy nodded silently. Brad laid back down and put his arm around Tracy protectively. Tracy laid down and nestled himself snuggly against the larger man and soon, everyone was asleep again. | | Wednesday, August 22nd, 2007 | | 12:11 pm |
Wild Child.
I had this dream last night. Note, there wasn't really any narrative. It was mostly just me for some reason following this young child as he did what is described below. It was a strange dream, but it was one I wanted to write out because, I remember it, which is rare, and it was different for a dream of mine. A young boy entered a building unnoticed when there should be no way he could go unseen. If anyone would have seen him, he would have looked like your normal 12 to 13 year old boy, the main difference is that this one was almost completely naked and moved stooped over, almost moving around on all fours. He was someplace he didn't belong, but he was also someplace he knew he had to be. There was someone he had to find here, and he had to save them. He didn't know their name, or even what they looked like. He just knew they were there. They were up. Up in this large structure somewhere. The building the child was in was nothing more unusual than a sky scraper in down town New York City. People went through this building daily. Many people worked there. No one was aware of anything unusual about it. But that doesn't mean that there wasn't. The masses are unaware of many things that go on in this world. It's why this boy was here. Someone was becoming aware, and they were in danger because of it. The boy moved through the crowd with ease, unseen by everyone though in plain sight. He saw an elevator door open, and though, not sure of exactly what it was, he knew it would take him where he needed to go. He crawled in and huddled in the back corner behind a couple other occupants. It slowly rose until the door opened on the 21st floor. He crawled out and was greeted by the sight of what looked like a second lobby. This lobby was almost empty. It was lavish and had plush chairs and couches and very expensive decorations all around. Hanging red tapestries waved lazily in the air conditioned hall, gold rimmed mirrored walls were everywhere. The child ignored these though as he moved through the hall, still unseen to any eyes that looked his way. He was close. Very close. He would find the one he's look for very soon. He moved through a hall way to a door. The child could tell the person was on the other side of the door in this room. They were alone currently. The child reached up to the handle. He knew that once he saw this individual, they would be able to see him. That everyone would be able to see him and he'd no longer be able to hide. His life, as well as the life of this individual would be in danger the moment the door opened. But, it was a risk the child needed to take. The one he's looking for was here because he was becoming aware of things and that would mean they'd kill him, or worse, and that couldn't be allowed. Somehow, this person was special, and he needed to be saved. The child turned the handle and pushed the door open. There was a single man sitting in a chair. He looked to the child and his eyes widened a little. Not in shock or surprise. It was like he just realized he knew what was going on. No words were spoken. None needed to be. The man stood and the child motioned for him to follow. The moment they were back out in the grand hall, they were spotted. They ran. They didn't stop to listen to the commands to stop where they were. They just ran. There was a large stair case that went down. It seemed to spiral down a few floors. Whoever owned these floors must have it to connect them all with this stair. The boy was leaping entire sections of the stairs at a time as the man he was here to save ran down them as fast as he could, skipping as many as possible with out tripping. They could tell there were people following them, but they were descending the stairs faster than most of them. A couple were keeping up with them. Once they got to the lowest floor of this part of the building, they needed to find the regular stairs down so they could get to the ground level. The boy jumped over the railing skipping a landing of stairs altogether to find that they were as low as they could now go on these stairs and their need to find another way down was very urgent. The sound of feet thundering down the stairs was impossible to ignore. Men were shouting, the boy and the one he was trying to protect looked around. It looked like they were in another lobby and this one had more people in it, but they seemed to be just civilians. None of them came after them, most looked on in fear as they saw a mostly naked child and man who were obviously being perused by the building security. The boy more sensed someone behind him almost having descended to the floor they were on. With out looking, the child jumped into the air and spun around to look at their pursuer. He raised his fists, clenched tightly behind his head as he hurtled himself towards their oncoming attacker. The man looked up at the child. No shock or surprise in this move. He looked angry instead. The child could tell that this person in front of him was more than just a normal human being. He knew that this person is dangerous. He knew he couldn't hold back. The boy's fists erupted into flame and as he landed, he slammed his fists into the ground and fire erupted towards the attacker. The people started to scream. That's where I woke up from my dream. | | Monday, August 20th, 2007 | | 1:40 am |
The Fall of the King of Blades - Dusk
Life was good. Bradley Wanke, or the King of Blades as he was known through out the Empire, couldn't ask for much more from life. He was was the owner and current title holder of The Arena, one of the most successful entertainment spots in the Empire and also a military advisor for the Emperor. Not that there was much for a military adviser to do in these peaceful times, but this didn't bother the King of Blades. He hoped his skills in battle and war would have to be used as seldom as possible outside of his Arena. He was a man who felt like he had everything one could possibly want. He had two loving and caring husbands and between them, he raised 6 wonderful children. His husbands, Tracy and Chris, were both successful in their own rights, claiming territories in the Empire early on and both are loved and successful rulers. He'd give advice in their dealings when asked, but mostly he preferred to stay out of politics. He could have had an entire planet claimed to be his but he turned down the opportunity to let those who he felt were more attuned to such a thing than him. He was proud of all of his children. All, of them had so much promise. All so talented in their own right and all of them were finding their places in the world. It pained Brad to see them all grow up so fast, especially his eldest Joe who was quickly making his way up in the ranks of the arena, taking after his old man. He could remember when Joe was born, how amazed he was, not only at the fact that he somehow could give birth to a child, but how bringing life into the world could make him feel so peaceful at the same time. And now, here he was a young man, setting out and carrying on the family legacy Brad had started. Joe would be a great warrior, powerful, just like him. Someday anyway. Life continued to be good until one day, somehow, a mysterious artifact was uncovered from under the Earth. It had been found somewhat by accident, a group of individuals investigating a source of great power that had somehow managed to make itself known only recently. When it was unearthed, a great darkness spread across the face of the earth, covering a good portion of what was once the United States, encasing it and it's people in an unholy darkness. The day this artifact, known as The Heart of Darkness, was released from its reseting place underground events were set in motion which would change the King of Blades life forever. The Heart of Darkness was obviously an artifact of great evil, trying to free itself from it's confines, but once it reached the surface, the Emperor ordered that it be guarded. They were able to move it back underground, but the darkness that had spread across the land did not retreat. The Emperor and his most trusted advisers and friends, which included The King of Blades and his son Joseph, went to the site of the Heart to see what could be done about trying to remove the darkness from the land. Upon entering the gloom, The King of Blades could feel something calling to him. He could feel the heartbeat of the Heart itself and they were still hundreds of miles from the actual site. The closer he would get, the louder the beating heart would become. His own pulse seemed to echo it's rhythm and he found it hard to concentrate. Joseph also seemed to have troubles keeping his focus but when asked of the two would like to turn around, but claimed they would be fine. Entering the chamber was almost maddening to the King of Blades. He could barely see straight. His body almost seemed to work on it's own, drawing him to the cave the Heart rested in. Those around him worried about his condition but he assured them that he would be fine. Joseph faired only slightly better than his father as the entire group made their way into the cave. When he laid his eyes upon the Heart, Brad knew that somehow, he and it were connected. He didn't know how, but he felt it. It called to him. He could feel every fiber of his being being drawn to it. Then he thought he heard it. A call. A plea of sorts. A voice he knew he heard only in his mind. It said "Son... Son, help me..." With speed that surprised everyone in the cave he bolted forward. His mind was so clouded with the pulsing of the Heart and the voice in his mind that he couldn't hear the protests from the Emperor or the fearful cry from his son. He reached the heart and held out his hand to it. His palm touched the beating black flesh of the heart. And before he knew what was happening, fingers emerged from the heart and wrapped around his hand. Their touch did something to him. Changed him. He could feel it coursing through his body. Pain, and unbelievable cold started to fill him. He yelled in pain and tried to pull away. His son and others rushed forward to help the King of Blades as he struggled with the unknown being inside the Heart. Black tendrils of energy whipped out at those pressing forward. Most were thrown away from the heart by the attacks, but Joseph was just able to avoid the lashes of the darkness and grabbed at his father's shoulders. Joseph's shouts of pain started to echo his fathers, as flames started to lick up around his fingers where he touched his father, and slowly made their way down the rest of his body. Their minds taken over by this pain, only instinct drove the two to pull as hard as they could to escape from the Heart. They both pulled with all their might and suddenly the heart gave way and they fell backwards, pulling a third figure back with them, this figure seeming to have been pulled out of the Heart itself. The second the three of them hit the floor the black tendrils of energy disappeared and the Emperor and the rest of his men ran froward. Horror was on all their faces as they looked down at the three unconscious individuals. They could barely make out The King of Blades or his son. Though their features were mostly the same, they were now twisted and contorted into monstrous visages with horns reaching out from their heads. Joseph seemed little changed beyond that, but the King of Blades seemed to be missing his lower half. His leggings and armor laid near the Heart while now only a faint, grayish fog seemed to be where his legs once were. The third individual seemed similar to the King of Blades, his lower half missing and his head crowned in horns. Brad and Joe were taken immediately to an Imperial hospital while the third individual was taken to a medical center on the moon prison which was run by Belstephen Je'dai. The three were kept under a quarantine until all three were awake about two weeks later. The first memory Brad had after waking up wasn't of the tests that were performed on him to make sure this strange 'disease' he contracted would spread. It wasn't of the briefings he went to to try and explain what had happened and why he had done was he had done. The first, and most vivid memory he had after waking up was of the look on Chris and Tracy's face when they saw him for the first time since his accident. It was a strange mixture of relief and terror. They were scared of him. It may have been that he hadn't fully been able to come to terms with what he looked like now, but he felt the sharp pain of betrayal at this. They did their best to talk with him once allowed, but he could tell that they fought to do so, that they had to force themselves to believe that it was him, and not some hideous monster they spoke with. His next disappointment came when he was first allowed to see Joseph. He could barely remember the hands on his back pulling at him. He wasn't told even after waking up that Joseph had also been 'infected' with whatever had happened to him and seeing his oldest looking twisted and deformed like him wrenched at his heart. Joseph tried to reassure his father that he was fine. Joe didn't look fine though. Brad just had a hard time believing him. The moment that the King of Blades was informed that there was a third, the one pulled from the Heart, he demanded to see him. The Emperor didn't think it wise at first for Brad to confront him, but then the prisoner himself started requesting the King of Blade's presence. The Emperor then allowed a meeting under maximum security so that maybe he and the others in the Empire could find out what had happened to drive his adviser to do what he had done. The meeting was setup and Brad's heart raced. Such a mixture of emotions were flooding through him. He didn't know what all he was feeling. He knew he wanted to be angry, mad at this individual for doing what it had done to him, but for some reason, he felt an excitement as well. And then he felt something else. The pulsing. The heartbeat. The closer he got to the prisoner's chambers, the louder the pulsing became. Brad was escorted into a room with a glass window. On the other side was complete darkness. Then, the lights turned on, and in front of him was someone he had never seen before, yet he knew he knew this person. This being looked a lot like he did now. As it's eyes met his, a smile slowly rose on it's lips. "Son... I knew you'd save me..." He wanted to be startled that this creature called him his son. Brad knew who his parents were. Yet, when it spoke the words, there was a truth in them that he could not deny. There was a feeling inside of him that allowed him to know that this creature in front of him was, in fact, his father. Brad stood staring for a bit. He didn't know what to say. Finally he found words. "How... How can this be? How can you be my father?" The other being nodded. "I know it's confusing. Your spirit was young when I forged the deal. But I had little choice. I had to find a way to protect you and your brother before the final conflict because I knew weather I wanted it or not, I would be involved." "What? Final conflict? Brother? What are you talking about father?" The being across from him went into great detail about how thousands of years ago, there was a great conflict that happened between a being known as the Creator and a group of beings known as Prime Evils. That, these prime evils saw an opportunity to strike against the Creator while he was weak and started a great war. The prime evils were confidant in their ability to overthrow the Creator but didn't expect him to have allies of great power and the 8 artifacts of creation gathered. He used them against the Prime Evils locking them all away into what we all called the Heart of Darkness. Having heard rumors of the 8 artifacts having been gathered and not desiring to be a part of this conflict against the Creator, he tried to find a way to remove himself from the fight. But the other Prime Evils would not allow it, his power being too great to let set at the sidelines. Having been young, he knew his sons would not fair well in this fight nor did he want them to suffer the results if they were all to fail, so he forged an alliance with a neutral party. The souls of his sons were to be kept dormant until the eye of the Creator rested and would no longer hunt for the Prime Evils should this war not go well for them. Once the Creator's eye was no longer looking for them, their souls would be released and allowed to be 'born' into the world of man once again. Brad listened to this story, not able to make heads or tails of it. He was being asked to believe that he was the son of something called a Prime Evil, which he assumed meant he was one himself. That somewhere out there, he had a brother out there somewhere, and that he was only born because something called the Creator was no longer looking for him? He shook his head and raised his hands. "Stop.. Please. None of this makes any sense to me. Who are you? And why did you do this to me?" "I am your father young Fvey. My name is Azriel. I am a djinn of the Ebon realms and I didn't do this to you. I am sorry that you don't remember your life before, but it's probably for the best. We djinn do not have the best reputation among the mortal and immortal beings. Most of our kind are power hungry megalomaniacs. Even I at one time was like the rest. Slowly, I began to realize that the paths I sought were only ones of self destruction and that such goals were not obtainable by our kind. I tried to change my ways, but the blood that flows through me did not make it easy. Djinn are power hungry by nature. It's like a humans desire for love. With out it, most feel empty or meaningless and they are constantly striving to experience it." "Fvey? Why did you call... Is.. Was that my name?" Azriel nodded. "It was. A long time ago." The King of Blades shook his head in disbelief. He couldn't wrap his mind around this. "But... but you turned us into this? Why?" "Us?" The djinn in the other room looked confused. "Your brother was not there." "Brother? No... I still don't know what you mean by brother... My son. My son was there, and when he tried to save me from the Heart he... He... Changed too." The older Djinn's eyes seemed to light up. "S...son? You have a son?" "I have 6 children. 5 sons and 1 daughter, but only Joseph was there when we... freed you." The elder djinn's face contorted. It looked like he was supposed to be overjoyed, but that the feeling itself was alien to him and his face didn't know how to express it properly. "Normally... It's very difficult for a djinn to create children... And you or your brother never seemed interested in offspring before... I didn't think I would ever be a... grandfather." His face slowly melted back to the one of calm resolve that he had been through most of the conversation. "May I see, Joseph, was it? If he's changed, he must be confused. Maybe I can help him." "It will be up to Joseph. And the Emperor. If they say it is ok, it is fine with me. I'll also see what I can do about getting you out of here. F...father." Azriel smiled again and and nodded. "Thank you. I understand their concern and am not uncomfortable here. I've been in much tighter spots before. But that's another story. Thank you for seeing me my son." Brad nodded and left. The Emperor did allow Joseph to see his grandfather sometime later and eventually the King of Blades was able to have Azriel released from the moon prison. Djinns were only things of the story books before this. But now Brad found himself and his son one, and he also now had one as a father. A father he never knew he had. As a show of good faith and as an apology to the Empire for the scare, Azreil gave them a rather detailed background on Djinns and their powers, abilities, and even weaknesses. He said that he hoped a day would never come where knowing how to imprison a djinn would be necessary but that if the Heart ever opened, all manner of djinns, as well as other Prime Evils would be let loose upon the universe. From that day forth, the Emperor made the Heart of Darkness off limits to all citizens of the Empire, and efforts to try and suppress the darkness went underway. Brad cared little for these efforts though. He mostly spent time with his family, especially Joeseph, trying to assure them that everything was alright. It became easier on everyone the day that he and Joseph figured out how to mask their forms and appear as they used to. When Brad did this though, he felt wrong. He felt like he was hiding something he shouldn't have to. The feeling confused him, but as time went on, he found that feeling getting stronger. One night, he woke up in a start. His was his 'natural' form. Somehow his disguise had fallen and he also realized he was alone. He put a hand to his head, and then he felt it. The pulse. He felt it in his fingertips. Then, it started to ring in his ears. The beating of the Heart of Darkness. He knew it all too well. It haunted him in his dreams and now it was still there even in his waking moments. He stood up and went to the window to look up into the sky. His gaze was drawn to a star shining off in the distance. That would be the Sol system. Where the planet Earth was and where the Heart was. He didn't remember coming up with the plan, but he knew he had to go to the Heart. Something was whispering to him to go there. It wanted him to help them. It told him of power that he didn't have and couldn't posses until the Heart was opened. He found himself intrigued. Interested in what this could be. Power? He was strong, but he could always be stronger. There was nothing wrong with wanting to be more powerful, was there? He convinced himself that he indeed needed to go there, if for nothing else, to find out what it is that was whispering to him. He dressed and summoned forth his sword, The Edge of Insanity, a blade created for him by his husband King Chris Cjarvi. Just in case he needed to... persuade the guards into letting him into the Heart's chamber. A chill started to spread through out Brad, but he didn't pay attention to it. A coldness that he felt only once before, when he last touched the heart and became the Djinn he was always supposed to be. As the coldness spread his mind began to swell with information. Powers. Abilities he could control as a djinn. One that could help him get to the Heart with little to no problem. That would take care of the guard issue, that's for sure. He raised his hand and a hole if inky blackness started to form in front of him. It expanded until it was large enough for him to walk through, thin black tendrils snaking out of the portal as if being blown in a soft breeze. He looked into the blackness and stepped forward. Very briefly, he felt himself surrounded in the darkness, and he felt like he was where he was supposed to be. This place he had stepped into somehow felt more like home than anywhere else he had ever been. He didn't have too long to contemplate this before another portal opened in front of him and he stepped out and the sound of the beating Heart of Darkness was almost deafening. As the portal closed behind him, he could feel the power that lay inside of the Heart. It had been telling him the truth. There was power inside of it. But not all of his was his power. Other beings were there. He could feel them. He could hear them calling out to him, knowing he was close. Knowing he could free them. But he didn't want to free them. These beings were strong and maybe stronger than him, even if he opened the Heart. If he opened it, he wanted ALL of the power. He started to grin a wicked grin as selfish thought, unlike those that have ever crossed his mind began to flood his brain. Maybe it was touching the heart itself that changed him, or maybe just entering the darkness, but somehow the King of Blades had changed. From a man of compassion and love to one of hate and corruption, to some it seemed as if he almost changed overnight. For now he stood in front of the Heart of Darkness, his sword gripped firmly in his hand trying to figure out this great puzzle presented before him. How to claim all the power of darkness for his own so he didn't have to share it with anyone else. Desires he'd never before dreamed of filled his heart as images of power beyond his imagination clouded his eyes. He were almost in a trance staring at the great Heart. It was only his training and combat reflexes that alerted him to the attack that came swiftly and silently from behind him. He flew into the air as the large sword cut through the space he once occupied. He turned, his own sword ready as he looked down at the figure that attacked him. A man dressed all in black and long blond hair. He in his post swing pose, not moving, not even looking up to where the King of Blades had moved to. He knew this man to be a vampire named Justin, one of the Empire's friends and charge of one of the Houses of the Empire. The King of Blades looked back further in the tunnel to see that Justin wasn't along and in fact had the Emperor and a few other guards and a dark hooded figure with him. "It looks like I was right my Emperor. He was driven mad by the change. Here he is, ready to open the Heart and doom us all, just as I had predicted." The voice sounded familiar to Brad. Just hearing the figure speak he knew that somehow, he was tied to this person. "Brad, what is the meaning of this? I didn't want to believe that you'd actually come here and try to open the Heart, but here you are. Explain yourself and make it quick." The King of Blades frowned. They must have had the chamber warded to warn someone if anyone entered the chamber. "I'm not here to open the Heart my Emperor. I am here to try and find out what it wants of me. I can feel it calling to me. Wanting me to be here with it, but I don't know why. Believe me when I say I do not desire to let out the creatures that reside within it." The cloaked figure steps forward. "What do you desire of it then, King of Blades?" The voice... He knew the voice. It sounded so familiar yet so different from any voice he's ever heard before. Shaking the thought from his mind he just grinned. "I want it's power. I can feel it... It shouldn't belong to those... THINGS in there. It should belong to me." And then a strange feeling crossed him as he looked at the robed figure and it became clear to him who it was. "To... my brother and I." From under the hood, only the King of Blades could see the toothy grin and a flash of gold from the eye of the figure as the robed figure stepped back and leaned to the Emperor. "Clear my Emperor, he has gone mad. Whatever was done to him by this Azreil as corrupted his mind and driven him power hungry. The old one gave us the knowledge of how to take care of this issue and the ritual has already been prepared. We need to take action now Emperor before this situation gets out of hand." The Emperor nods and frowns. "You've given me no choice Brad. We need to take action now before this situation gets out of hand." Brad raised an eyebrow. The Emperor repeated his 'advisor's words to the syllable. He didn't have another moment to contemplate this though as his senses alerted him to an attack from below. He looked down to see the vampire leaping into the air after him, ready to thrust his sword, a sword known as the King of Swords, Excalibur, through the djinn's chest. Brad's body changed to shadow as it twirled around the sword to avoid it's strike, the blade catching some of the shadow as it moved. The shadow landed and again became solid as the King of Blades clutched at his arm, having been cut even in shadow form by the mighty sword Excalibur. The vampire turned around and grinned down to Brad, sniffing at the blade. "Now at smooth as you think you are, huh 'King' of Blades? Aaaah, I've soaked this sword in the blood of sooooo many enemies. I think the self proclaimed master of combat will be my next victim." Brad glowered up to the Vampire as suddenly bright yellow light surrounded him. On the ground there were runes, flaring bright. "What is this?!" The dark robed figure started walking around the circle to stand opposite of the Emperor. "It's a rune spell, King of Blades. It traps victims inside of it so they can not cross it physically, or use powers to try and leave it. It's the first part of the spell Azreil taught us to capture Djinns if we ever needed to use it." Brad was about to protest but before he could say anything his senses alerted him to another attack from the Vampire. He swung his own sword knocking the blow away from him as he moved to the side. "Irons! Stop this right now, or I swear that I will stop at nothing to see your Empire in ruins! If you make me your enemy, you will regret it!" Again Justin leaped at the King of Blades and Brad rose his sword to deflect the blow. Excalibur collided with the King of Blades large crystal sword and a large chunk of the Edge of Insanity flew off. "Nothing can withstand Excalibur you pompous darkling. I've been waiting a long time to teach you what it is to TRULY master the sword, and I'm sooooo glad that our Emperor has given me say so to prove that _I_ am the best! Ha ha!" He swings the sword again, aiming for the Edge and half of the 5 foot blade is separated from the rest and the King of Blades is knocked back. "You bastard!! You will all pay! I will show you, you tiny worm, that I am greater than you! That I am greater than ALL! You are pathetic! A pathetic shadow of a once pathetic human!" When he spoke the word human, he felt such a knot of disgust in his gut it almost surprised him. It was at that moment that he realized, he honestly and truly did actually hate humans. It wasn't so much this betrayed by the Emperor, or the attack by this vampire, it was just saying the word with such hatred and anger in his heart that made him realize his contempt for everything that is humanity. He hurled the remainder of his crystal sword towards Justin. As he did so, orange runes flared around him almost blinding him. "Hopefully my sword will drink your blood before they catch you King!" Justin taunted as he deflected the crystal sword easily and leaped forward. He swung the sword in a wide arch that Brad barely dodged. The vampire was quick and deadly accurate with this blade. Any lesser man would have fallen at the first strike. Brad had to franticly keep moving while trying to figure a way out of this magical circle that was designed to somehow capture him. "Irons! Hear me! I will kill you! I will stare into your dead eyes for this! You will see!" Red runes flared around the others and Emperor Irons held up a red ruby. "I'm sorry Brad, but I think not." He reached back, ready to throw the jewel into the circle. "Wait until they get closer my Emperor," The hooded figure said. "Wait for my word and then throw the jewel and speak the last word!" The Emperor nodded and held the red gem ready. The vampire's blade danced past the djinn multiple times, barely missing as the djinn kept trying to get out of the way, waiting for a moment of error, but it never came. Justin's form was flawless and his speed mad it impossible to act with out taking a blow. He just had to keep moving and hope for an opening. He didn't even realize the vampire was herding him towards the Emperor and the gem that would lock him away. Once the djinn and vampire were almost to the edge of the circle, next to where the Emperor stood, Emperor Irons drew his arm back and started to throw the gem. If anyone had been paying attention across the way, they would have seen the wicked gleam of teeth as a smile spread across the lips of the hooded figure. The hooded one's foot swept out in front of him crossing the runes that were chalked into the ground, smearing the pattern. In the same instant he did that, the glaring bright light of all the runes with out. Two things happened then that gave the King of Blades the opening he was looking for. The Emperor threw the gem, but surprised by the sudden absence of light, his throw was off and he threw the gem directly at Justin. The vampire raised his sword to deflect the ruby and that was all that the King of Blades needed to act. He grabbed the vampire by an upraised arm and the hilt of his own sword and twisted around. The action caused the sword to dislodge from Justin's hands and now only the King of Blades held the mighty blade. In a flash he spun around and the sword bit into it's former owner's neck. Before the vampire's head could hit the ground, the Emperor felt a sharp pain pierce through him. He looked down and saw Excalibur stuck hilt deep into his chest, the King of Blades glaring up at him, his eyes so full of hatred they seemed to be nothing but pools of inky blackness. Slowly, darkness fell over the Emperor's sight and he slipped from the mortal coil, all the while Brad stared into his eyes as he died. A dark portal opened behind the Emperor as the King of Blades kicked him off the sword and the Emperor flew into the darkness. The portal closed and then there was only one left. The King of Blades turned to face the robed figure, a grin and golden glow coming from under the hood. "I only know one person who's 'Jedi mind tricks' could be powerful enough to work on the Emperor... Bel?" "Aww. I was hoping you wouldn't guess." The figure pulled back his hood to expose himself as the Master Jedi, Belstephen Je'dai. "I'm also going to assume you realized who I was when I spoke up. I didn't know merely talking to you would clue you in." "You're my brother." Brad stated mater of factly. Bel nodded. "They actually brought my own father to the prison I am in care of. That just seems a weird little twist of fate. The moment I saw him I had a sudden realization about myself. Then, there were a few more painful moments of actually changing. Luckily, I was able to... disguise myself quickly." "Lucky you. Are you here for the same reason I am then?" Bel nodded. "And like you, I know why neither of us can open the Heart yet. We can't allow it's power to be divided up between all of those Prime Evils in there. We need to figure out a way of claiming the power for ourselves." Brad looked his brother over. He felt connected to him. And he could tell that Bel had the same desire he did. He nodded. "Where do we start? What do we need to open the Heart so we can get what we need out of it?" "I've been working on that and I have a couple theories. They'll be dangerous, but you've never been one to shy away from danger. Don't worry brother... We have what is ours. And more." The King of Blades grinned. "What do we do about what happened here? Won't people wonder where the Emperor went?" "Yes, they will. But no one knew he came here. This little operation to take care of you was a very secretive event. Only 3 people even knew of the plan, and you took care of two of them quite handily. And if anyone figures something out, I can... handle them." He grins as his eye flares gold. The King of Blades nods. "I desire to leave as soon as possible. This all has made me suddenly aware of how much this world sickens me... I believe I know where I can go. If people wonder where I've gone, you'll be able to take care of it for me I hope?" "Of course, just don't be gone too long. I have important things to do, so the less I have to run around making people not realize you're missing, the better." "Fine. I won't be long then. I just... Have to go somewhere. Somewhere I think I belong..." "Aaah, the denizen? Yes, I figured you'd have some sort of draw to it considering what you are. Go brother. I think you will find a liking to the Denizen. And hopefully, it will like you in return." The King of Blades nodded and a dark portal opened behind him. "Take care brother. And may the Force be with you," he said grinning. Bel chuckled and nodded. "Force be with you brother." With that, the King of Blades stepped through the portal and was gone. Mug show of The King of Blades in Djinn form after going 'evil'. | | Wednesday, August 15th, 2007 | | 2:31 pm |
Doom RPG.
This is something I've been working on since Highschool on and off. I know there's a book out there for it, or at least, there was, but I'm not interested in that. I want to have something that role plays like an actual DooM experience. Tons of monsters being hosed down by very few heroes. I used to have write ups about creatures and how they'd work in a d20 format, but I'm not so sure d20 has the speed I need in it for DooM... So, might look into other things. I'm going to start by giving descriptions of characters, and then trying to figure out stats for them... This is difficult because I do not know what system I really want to play them under, but I guess I can figure that out later. Zombie Soldiers: Universal info. Their physical appearance is mostly that of what they looked like in their former life. The exceptions being their eyes have gone pale. Other obvious physical changes are festering sores that appear on their bodies. Due to these, usually a 'zombie' will be quite bloody as well. Additional information: Zombie Soldiers seem to be highly resistant, if not totally immune to radiation effects. They don't get radiation burns or any other signs of radiation poisoning. They are also fairly resistant to fire. They can walk through flames with out seeming to take too much damage. Extreemly high temperatures and raging infernos still do damage though, and explosions are just as deadly as always. Zombies do not seem to exhibit hunger or the need to feet on anything. Their urge to kill seems to be driven by something else. Private. Low ranking military units that were changed by the demonic forces of hell. Their souls have been torn from their bodies and replaced with something sinister. They have only the equipment they 'died' with. Whatever happened to the soldiers also has made their body frail. They are not capable of taking the same amount of punishment they would have before the Deimos disaster. Equipment: Military Issue Pistol/13 rounds. 2 full pistol clips. 1 Flash Bang. 1 Combat knift. Life: 1d4, 2 dots or 4 Stats all below average. Resistances. 5 points vs. fire. 10 points vs. radiation. Sergent: Though these units are higher ranking than the privates, they still fell prey to the same soul rending accident and suffer pretty much the same effect. Due to their higher rank. they are usually found around higher security areas and are also better equipped than the privates. Equipment: Pump action combat shotgun/7 rounds. Bandolir with 14 shells. Military Issue Pistol/13 rounds. 1 full pistol clip. 1 Combat knife. 1 Frag Grenade. 1 Flash Grenade. Life: 1d4, 2 dots or 4 Stats all below average. Resistances. 5 points vs. fire. 10 points vs. radiation. dr 1/-(light armor) Chaingun Grunt: Special Ops soldiers sent to Deimos to protect high security areas. They were trained in high powered rapid firing weaponry, usually, the chaingun. Thankfully, many of these soldiers were able to somehow resist the demonic influence. Unfortionatly, it wasn't the majority of them, and the ones who didn't 'change' were most likely gunned down by their former squad mates. These 'zombies' are tougher to kill their all others because they would have been well armored in life, so, in their 'death' they most likely will still be wearing it. Equipment. Chaingun/500 rounds. 1 ammo box/500 rounds. 1 Combat Knift. ! Military Issue Pistol/13 rounds. 1 full pistol clip. 1 Combat knife. 1 Frag Grenade. Life: 1d4, 2 dots or 4 Stats all below average. Resistances. 5 points vs. fire. 10 points vs. radiation. dr 2/-(armor) Scientists: Why is there such security on Deimos? It's because of all the top secret government projects going on and being run by the UAC. Scientists make up the majority of humans on the small moon, numbering over a couple thousand. In their 'zombie' like state, they normally are no where near the threat level of a zombie soldier, but they will still attack almost anything that moves. Equipment. Varied lap equipment. Varied personal items. Varied access levels. Life: 2, 1 dots or 6 Stats all minimal. Resistances. 5 points vs. fire. 10 points vs. radiation. Mechanics: Scientists can't be expected to put all of their large machines together themselves. That job called for mechanics and they were about as plentiful as the scientists. Having constructed most of the base on and inside of Deimos, they can be found pretty much anywhere. Equipment. Varied mechanics equpment, wrenches, blow torches, electronic patch equipment, etc. Varied access levels. Life: 2, 1 dots or 6 Stats all minimal. Resistances. 5 points vs. fire. 10 points vs. radiation. Imps: Universal Info. Imps are what the 'zombies' seem to turn into after enough time. It's unknown what conditions allow the zombies to turn into imps, but zombies who are near the change find a dark area and curl up into some sort of a cacoon. Within a few hours of this, an imp bursts out. Imps are humanoid in appearance with some very obvious differences. Their eyes are large and red with no pupil or iris. They have spikey protrusions jabbing through their dark brown skin. Their skin is dry to the touch and almost seems flakey. They have claws at the end of their fingers and toes and 2 sharp rows of teeth in their mouths. Somehow, imps have the ability to generate and throw 'fireballs'. The fireball is hurled at a victum and until it strikes either it's target or some other solid mass, it does not generate heat. It only damages targets on impact, where the fireball does a small but fierce explosion that scorches anything it hits. Imps are naturally resistant to fire. Imps are immune to radiation and acid. Equipment: None. Normal 'Imps": They are the new borns and they are more of these than any other imp on the moon base. Once an Imp is born, they seek the company of other creatures. It is unknown if this is instinct or some higher bidding they are following. Imps are stronger than your average human which puts them well above the 'zombies' in means of physical strength. They've shed any clothes or armor they may have worn though an their skin does not offer much protection from weapons, so they are as frail as your average human to physical punishment. Possible Evolution: Spider Imp, Arch Imp, Brute Imp Life: 1d4+3, 3 dots or 7 Slightly below average stats. Resistances. 5 points vs. fire. Spider Imp: As an imp has time to mature, they begin to change. One of the changes they will go through is that of the Spider Imp. Their talloned fingers become longer and stronger as well as their eyes begin to split. They learn to climb around areas and hang from out of reach places and use these tactics when in combat. They have the standard fireball attack and do the same damage as an imp in hand to hand combat. Possible Evolution: None. Final form of this branch. Life: 1d4+3, 3 dots or 7 Slightly below average stats. Resistances. 5 points vs. fire. Arch Imp: Another creature the Imp may change into is the Arch Imp. This the step between an Imp becoming a rare creature known as the Arch Vile. An Arch Imp looks like a normal Imp but with yellowish skin instead of brown, and there are now less spikes. An Arch Imp has further mastery of their fireball and are able to send fire to a fixed position and ignite an explosion instead of having to throw it at something. An Arch imp also has the ability to repair damage done to other imps, healing them, but unable to do so for himself or other Arch Imps. Possible Evolution: Arch Vile Life: 1d4+2, 3 dots or 6 Slightly below average stats. Resistances. 5 points vs. fire. Brute Imp: Large and imposing versions of the normal Imp. They are a good foot to two feet talker than normal imps or humans and the spikes on their body have grown out. This evolution of the Imp seems to have lost their ability to throw fireballs, but instead wreaths their arms in it as thhey attack. The fire does seem to damage them when they use it, but they seem more than willing to be hurt by it than to let their prey escape. Possible Evolution: None. Life: 1d4+6, 3 dots or 10 Average stats. Resistances. 5 points vs. fire. dr 1/- Demons: Demons are large bull like creatures that walk on two legs and have a massive upper body/head with two small arms at their sides. they have large sharp horns sticking out the front of their head and razor sharp teeth. They are fairly single minded and charge head long at their prey crashing into or through any obsticle that gets in their way. Equipment: None. "Pinkey": Pinkey is the name of the standard demon. It is unknown where they have come from since they do not form from mutations of living creatures infected by the demonic energies. It is believed that they are a creature from another dimension that the minions of hell are teleporting through to Deimos after the failure of the teleportation experiements. These large creatures can be found all over and attack prey relentlessly until either the prey is dead, or it is. They give no quarter, and they never run away. Due to their akward form and stubby legs, they do have difficulties navigating stairs and steep inclines. The same demonic energies that turn humans into imps seem to be able to infect Demons as well, causing them to eventually turn into Hell Knights, a much smarter and larger creature. Evolutions: Hell Knights Life: 3d6+4, 5 dots or 22 Strong and tough. Resistances. 5 points vs. radiation. Wraith: A mostly transparent Demon. It is believe that if the Pinkey's were teleported into this dimension by the minions of Hell, that these may be accidents in that teleportation process. Even though they are seethrough, they are very much on this physical plane and are just real as a pinkey. They are extreemly deadly in dark areas since it's nearly impossible to see one in the dark. These creatures do not seem to be able to be affected by the demonic energies due to whatever caused them to be half transparent, so they are unable to evolve into anything else. Evolution: None. Life: 3d6+4, 5 dots or 22 Strong and tough. Resistances. 5 points vs. radiation. Evolved Demons: When a Demon is infected with demonic energy, it becomes a very different, very powerful creature. Evolved Demons look a bit more humanoid than normal demons. They have destinguishable heads and torsos and normal sized arms and legs, anough their legs look more like the legs of a horse or bull with large hoves rather than a human's legs. Their skin colors range from a human tan color to bright pink and they have large horns atop their head that curl around over their shoulders. They have a very muscular physique that would put even professional body builders to shame. Their skin is very tough and their entire body is extreemly massive which makes it difficult for balistic type weapons to do as much damage to them. A new trick these evolved demons have is their ability to form a 'fireball'. It is a strange extreemly hot green chemical/energy mixture that they hurl at an enemy and does massive damage upon inpact. Evolved Demons are resistant to radiation and acid. Equipment: None Hell Knights: A Hell Knight is the first step of Demon evolution. They are much smarter than their former demon selves but they still possess the urge to attack head on. They normally attempt to gore their enemies but will at times use their fireball attack when unable to get in close. Most Hell Knights will eventually evolve into a Barron of Hell, a larger form of the Hell Knight, but some Hell Knights goarge themselves on the flesh of their victums and go mad with hunger. Those eventually become Mancubus instead. Evolution: Mancubus, Barron of Hell Life: 3d10+6, 6 dots or 36 Strong and very tough. Resistances. 5 points vs. radiation and acid. dr 3/-. Mancubus: Large, putrid, bolbus creatures that once used to be Hell Knights. They gorge themselves on the flesh of their enemies and fallen allies. As they evolve more and more into a Mancubus, their ability to control the energy they can produce becomes lost. Their large forms produces so much energy at such a destructive level, that the minions of Hell felt something needed to be done. That much destructive energy could be very useful, but how can they control it? The answer became cybernetic implants. Esentially, the Mancubus arms (now mostly ineffective anyway by being trapped in their massive folds of fat) are removed and large cybernetic cannons were attached instead. This allowed the mancubus to not only control and store the energies they created, but also to release them in a very controlled manner as well as in rapid succession. This made the mancubus a very very deadly and disturbing creature. When a Mancubus becomes too large to to be useful anymore, their brains are disected and implanted into a spider like frame and used as a mostly robotic enemy. Evolution: Arachons. Life: 5d8+4, 8 dots or 44 Very durable but easy targets. Resistances. 5 points vs. radiation and acid. dr 5/-. Barron of Hell: Barrons are one of the most destructive and powerful forces in Hell's army. They stand a good 12 feet tall and their arms seem to constnatly radiate the green energy that they can fling at their foes. These creatures are highly intelegant and can usually be found leading demonic forces in battle. Barrons will continue to evolve until they at one point become an Arch Demons. This process usually takes years of happen and no Arch Demon was ever recorded to have stepped foot onto Diemos. With the creation of the Mancubus, cybernetics have also been used to change some extreemly powerful Barrons into the feared Cyber Demon. Evolution: Cyber Demon Life: 5d10+8, 8 dots or 58 Strong and very tough. Resistances. 5 points vs. radiation and acid. dr 5/-. Cyber Demon: A large and extremely deadly combination of fully evolved Demons and technology. Cyber Demons are what you get when you add cybernetic implants to an already overpowered Barron of Hell. Cyber Demons are rare because few Barrons can mature this far in life. And even then, the process to create a Cyber Demon kills most Barrons. But the risk is worth it as far as Hell is concerned. Cyber Demons add armor and extremely heavy weaponry to the Barron of Hell's body. This increases their toughness to all kinds of damage and gives them more than just their green energy blast for weaponry. Most Cyber Demons are given a heavy, rapid fire RPG launcher as one of their arms and part of the cybernetics in their body uses their natural energy to create the ammo required, meaning they have an almost unlimited supply for their gun. The gun shoots off bursts of 3 RPGs at a time. Other, rarer, attachments that can be used is the 'chain plasma cannon' It fires triple plasma shots at once in very rapid succession. And there is also an experimental BFG like weapon said to be attached to one of the Cyber Demons. Cyber Demons are immune to fire, electricity and radiation. Cyber Demons are resistant to acid. Life: 8d12+12, 10 dots or 108 Extreem stats. Resistances. 5 points vs. acid. dr 5/-. Soul Fiends. Soul Fiends are the airborn inhabitants of hell. Some small and nimble, other's large and bolbus, and none are to be taken lightly. From the infectous spirits that turn soldiers into zombies to large energy spewing creatures, they give the living a reason to remember to look up when wandering into any room. Equipment: None. Lost Soul: When the invasion of Deimos started, Lost Souls were the spirits that infected the living, turning them into zombies and also the spirits that help change demons into Evolved Demons. Eventually, the Lost Souls became 'intune' with this dimension and were no longer able to phase into living matter. Now they appear to be large floatings skills with sharp fangs and the whole skull is constnatly wreathed in fire. They normally float around in lazy patterns, but once they see a target, they can fly at amazing speeds and attempt to slash and tear at a victim with their teeth. Lost Souls are immune to fire and very resistant to acid. Life: 2d4, 2 dots or 8 Minimal stats. Resistances. 5 points vs. acid. Cacodemon: A large, spherical, disturbing creature with one large eye and horns jabbing out of it's flesh. They hover around lazily waiting for prey. They have rows of sharp, pointed teeth, but normally do not opt to get in close enough to attack with them. Instead, they float at a distance and spit an 'energy ball' at their prey. The balls seem to be some viscus liquit that holds and maintains an electrical charge the Cacodemons are able to create. When the energy ball hits a target, the energy is instantly dispersed. most Cacodemons are red in color, except for the iris of their eye which glows the same blue color as their energy balls. Cacodemons are immune to electicity and radiation. Cacodemons are weak to extreem heat and plasma attacks. Life: 4d6, 6 dots or 24 Above average Stats. Resistances. None Pain elemental: These creatures appear to be the birth place of Lost Souls. They look like larger, brown Cacodemons. Instead of spitting energy balls though, these creatures expel lost souls from their mouth. Pain Elementals do not attack creatures directly but instead let other monsters and their Lost Souls do all the work. Upon death, a Pain Elemental explodes violently, expelling lost souls in all directions. Pain Elementals are resistant to heat and fire. Pain Elementals are immune to Acid. Life: 4d6, 6 dots or 24 Above average Stats. Resistances. 5 points vs. fire. Spider Demons: More machine than demons, these creatures are the brains of Mancubus encased in large spider legged machines. The machines themselves are armed with different assortments of weapons. Spider Demons are immune to radiation and acid. Equipment: None Arachons: Small cybernetic spider like creatures that have a fresh Mancubus brain hooked up inside a large, bulletproof, clear dome. They are normally equipped with a rapid fire, high energy gun that seems to be a lot like the military issue Plasma rifle. Arachons are almost single minded in their pursuit of foes, remembering their once powerful urge to feed upon those they killed, now only able to find contentment in the slaughter of enemies around them. Arachons are immune to radiation and electricity. Life: 3d6+2, 5 dots or 20 Above average Stats. Resistances. 5 points vs. acid. dr2/- Spider Mastermind: The Spider Mastermind was an experiment to try and put the brain of something larger and more sinster into an Arachon like frame. It is unknown where the brain of this creature came from, but it is large, and it is indeed sinster. The mech frame this giant brain sits in has more defenses and more weapons than normal Arachons. It toats dual chain gun mounts, dual rpg mounts and even an experimental BFG like weapon This spider is not to be messed with. Spider Mastermind is immune to fire, electricity and radiation. Spider Mastermind is very resistant to acid. Life: 10d12+10, 11 dots or 130 Extreem Stats. Resistances. 10 points vs. acid. dr4/- Arch Vile: An Arch Vile is in a class of it's own and is one of the most deadly and cruel creatures of Hell. They can evolve from humanoid beings that get corrupted by a Lost Soul. The Arch Vile on it's own is not very strong. But it doesn't rely on strength to win it's fight. Instead it has an uncanny mastery of fire and the ability to resurrect freshly fallen minions of Hell from the dead. The Arch Vile is superior to the Arch Imp in that it's firey blast does not have to remain stationary. Infact, an Arch Vile normally causes the build up of fire to remain attached to a victim until he detonates it, causing massive damage to the individual and anyone near by. An Arch vile usually has a pale yellowish skin and is humanoid in form. It has longer legs and arms than normal, and it's skull is elongated. It has eye sockets. Arch Viles are immune to fire. Arch Viles are resistant to acid and radiation. Life: 4d6+4, 5 dots or 28 Well above average stats. Resistances. 5 points vs. acid and radiation. Revinant: The bodies of humans that were killed because they did not succumb to the Lost Soul were still useful to the minions of Hell. They were able to use the skeleton of the humans and their weaponry to make a walking mockery called the Revinant. These are creatures designed to strike fear into the hearts of the humans that see them. They usually toat some sort of weaponry that is controlled by the machinery that keeps the Revinant together. The weapons normally auto aim, and a lot of times, they are equipped with target locking rpgs. Revinants are not alive. Revinants are immune to radiation and fire. Revinants are highly resistant to acid and electricity. Life: 4d8+6, 5 dots or 38 Tough and strong stats. Resistances. 10 points vs. acid and electricity. dr2/- | | Monday, August 13th, 2007 | | 2:44 pm |
Ok, I'm working on some more ideas for WoW stuff. The items at the bottom of this list are older things I've already worked on, but plan on still being in the game somewhere. I don't have the PHB with me at the moment, so I don't have the mundane states for weapons, but I'll be able to tell what the special abilities are with out a problem. Base Elemental Weapons. Examples: Fire Dagger, Ice Mace, Earth Spear, etc. Not the most common of magical weapons, but not hard to find. These weapons can be crafted using divine, arcane or druidic magics and are usually crafted for specific puroses. While they can be extreemly useful against what they are intended for, the weapons also have the drawback of being totally useless in other situations. Template for an Elemental Weapon. All weapon stats as per MW version of the weapon. Instead of doing P,B,or S damage, the weapon does elemental damage instead, of the element and no 'physical' damage. This means against most creatures, it will hurt like a normal weapon, some creatures will be weak to it, and some could be totally immune to it. The cost of having such a weapon made will be a base of MW weapon +1000gp. It is not considered a 'magic' weapon though, so if something has DR to 'magic' and not elements, the DR still applies 100%. Elemental types: Fire, water/ice, earth, air/electricity, light, fel. Minor Elementaly Enchanted Weapons. Example. Dagger of +1 fire. Sword of +1 ice. These weapons are slightly different form Base Elemental weapons. These are weapons that are enchanted with minor elemental abilities. The weapon does it's normal damage, and gains the +1 bonus to hit but for damage, the +1 point if damage is elemental in nature. This means, a dagger of +1 fire would do 1d4 + 1 fire damage per hit. The elemental damage is double for those weak to it and can be resisted or ignored depending on the creature it's hitting. The weapon is considered a magical +1 weapon and DC is affected accordingly. Elemental types: Fire, water/ice, earth, air/electricity, sonic, force, light, fel. ( Previously created items ) | | Wednesday, August 8th, 2007 | | 4:40 pm |
Born Synth.
The three figures ran as fast as they could. Never having met each other before, they found themselves at the wrong end of an intergalactic feud. Mostly they were just in the wrong place at the wrong time. The local planetary government found issue with some of the traders who were at port, and started arresting everyone who wasn't native to the planet. In the following chaos, most tried to flee from the authorities, many were captured. Their initial escape group had been larger, but now there was just the three of them left. They dashed through intercity alley ways, their space suits contracting with most of their surroundings. One wore a red flight suit with a helmet to match, the other was more rag tag. It appeared they wore a mecanics suit, part cloth and part mechanical. The third's suit was metalic, looked like some sort of merc or maybe body guard. He was leading the way, guiding them through the twisting and turning back alley ways of this city. After a while, the sirens and signs of persuit were off in the distance and the three stopped to rest. The red suited individual reached up and unhooked his helmet. Once the helmet was removed, the others could see he was a human, in his mid 30s, clean shaven. Possibly military the way he presented himself. "Well, that sure was a close call." The other two nodded in response. "I wonder what the hell happened back there? It's why I hate flying in this sector though. The littlest damn thing can set the Rakarians off. Someone probably skipped toll and they treat it like an act of war..." The individual in the mechanic's suit laughed. "That does seem to be their style." He reached up as well and removed his helmet. He was known as a Seacrian. His skin was a light tourquise color and instead of normal hair, they have slightly thicker spine like protrusions, this one's were a bright yellow in color. "This is the second time I've crewed here and the last time, the exact same thing happened. Glad I've been keeping in shape! I hear that those they catch they fine for simply being NEAR where a crime took place. Don't know how they get away with it." The human chuckled. "The name's Aldon. Aldon Watts. What about your names?" The Seacrian gave a jesture which is a sign of greeting. "I am Y'lun Zre. Mechanic aboard the B'ler." Aldon nods and looks to the third individual who was cautiously looking around. "And you friend?" The third looked to them. "I apologize. I'm not used to this sort of... excitement. My name is Sarrith." "Well Y'lun, Sarrith, I have to thank you both for the assistance there. I'd have probably ran myself right into the police if it hadn't been for your guidance." "I'm afraid I was just following Sarrith. I'd assume you were from here the way you were finding your way through these alley ways, except you don't appear to be Rakarian." "I am not Rakarian. Of that, I can assure you," Sarrith responded. "Well, feel free to take your helmet off and join us for a breather before we try and figure out how to get back to our ships without getting arrested." "Helmet?" This response made the other two look at each other a moment. "Yeah, you don't have to keep it on, unless you can't take the atmosphere here of course." Sarrith looked down at the ground and paused a few moments. "I... I am not wearing a helmet. Infact... I am not wearing anything at all." The Seacrian looked a little confused for a moment before his eyes snapped wide open. "Great Ul'granda! You're a Synth!" The human looked shocked and moved back from Sarrith. "What?! But they were supposed to have been destroyed. He can't possibly be a Synth." "No, look at him! He's a machine. He's right, that's no suit! I can't believe any of these survived! This is amazing! I've always wanted to meet a Synth!" "No, no you don't." Aldon pulled out a pistol and both Y'lun and Sarrith stepped back. "They tried to destroy everything that wasn't of their kind. Seeing biological beings as inferior. Thinking somehow that AI and the ability to upgrade themselves somehow put them above us. Well, look who lost Synth!" "Please!" Sarrith backed against a wall, and raised his arms trying shield himself from the aim of the gun. "I... I don't know what you're talking about... I've... I've only just started functioning 31 hours ago... I do not know of what you speak..." Y'lun could hear genuine fear in the Synth's voice. "Aldon, please, stop for just a minute. Look at him. He is brand new. There's not even dings on him. He's still shiney. I think what he's saying is true." "So?! I saw first hand what these things would do to people. What does it matter when he started to function. If he's functioning at all, he's a threat and he should be destroyed." "I don't want to die..." Sarrith kept his hands shielding him from the gun. "Please... I do not understand what I am or why I function or why I remember things... I know I should fear what you are pointing at me, but I don't know why... Please, I don't understand what I've done wrong." Y'lun stepped between the Synth and Aldon's gun. "Come on.. Just lower that for a bit. Look at him, he's not a threat right now. He looks like he'd be wetting himself right now... if he could. Let's just... Let's just figure out what's going on with him first before you go shooting him up, ok?" Aldo lowered his gun a little, and then after a moment of contemplation, returned it to it's holster. "If it does anything I preceive as threatening, I'm putting rounds into it." "That's fair, that's fair." Y'lun turned around and put a hand on Sarrith's lowering it so he could look at the Synth's face. "Wow... it is all machine. Can't tell unless you really look at it." "Please... I don't want to die." Sarrith said again. "No, I know.. No one's going to hurt you as long as you don't do anything that make's Aldon there feel threatened, so... just be calm, ok?" The large machine nodded and let the strange blue man examine him. "So, what did you mean by you remember things?" "I... I have memories. Memories that don't feel like mine. They are cloudy. I have a hard time accessing them. I feel like I don't know how to access them, like they are something different from me." "Hmm... maybe someone put a storage modual in you before you were activated?" "I... I don't think so. I have 3 storage moduals and they are simply accessed. This does not function as a storage modual. I do not know what it is or how to gain access to it. I just feel things from it. Vague memories." "Wow. Well, maybe if we could crack you open, I could take a look and find out what's going on with that, but there's no way of doing that here. We'd need to be back at a ship. Why weren't you activated till just recently? It's been about 4 years since the Synth War ended. Kind of late to be waking up now." Sarrith shook his head. "I don't know why now. I don't even know what the Synth are. I just know I have some sort of memories of them, but I didn't know that they were like me until you called me one." To be continued... if I feel like it. This idea sounded cooler in my head. heh. | | Tuesday, June 12th, 2007 | | 1:36 pm |
UA: Dusk - A Final Effort.
"You're sure about this," Nathan asked, a look of worry on his face. "You understand what you're asking us to do?" Joseph nodded as the sounds of war drew closer to their location. "He will show. He will want to be the first into the cave. He will want to be the one to open the Heart, so he will show and we will fight. You will need to act before one of us dies. If I die, I may not be able to hold him. If he dies, he'll have escaped and we'll just have to do this all over again." Ethan and Aethan looked to each other. "Alright," Ethan said. "We know what we have to do, but how will we know when?" "Just keep a close eye on the fight. I'll let you know when." Joseph looked to each of his friends. "Are you ready?" All three nodded. Nathan put his hand on Joseph's shoulder. "After this is over, we'll find a way to..." Joseph interrupted him and put a hand to Nathan's shoulder. "I know you will. Now hurry. Get the preparations completed before he gets here. It won't be long now." A loud explosion shook the building they were in. Nathan nodded and headed outside. Joseph checked his armor, it was all secure. He wrapped his hand around the hilt of his sword. The only sword that will be able to injure his father. He took a deep breath and walked outside. The sounds of war raged loudly around him. He made straight for the entrance to the cave that the Heart of Darkness sat in. A few of the Dominion soldiers tried to bar his way and attack, but he simply moved past them. He had the Shard of Time buried within him and he was able to jump in and out of time itself using it's power. He couldn’t be delayed by these minions of his father. He needed to get to the entrance now that the orbital bombardment has ended. He found himself at the cave entrance in no time and took another deep breath. His heart raced. He didn't mind admitting he was scared. His plan was very risky, not to mention in just moments, he would be pitted against his father in a fight for the lives of billions. None of the Dominion troops came near the cave. He knew his father would instruct them to stay away from it, that it was his. Joe looked up to the sky where the Dominion fleet hung in the sky, almost blotting out the sun entirely. All he had to do now was wait. Suddenly and eerily, the sound of the war surrounding Joseph disappeared. Joseph still hadn't averted his eyes from the blotted out heavens when he heard the voice. "So. I was right. I did feel my very own son here, waiting for me." Joseph lowered his gaze until he eyes met his fathers. The figure before him at one time was known as Bradley Wanke. Joseph remembered those days. His father seemed a kind man then. He taught Joseph that despite what his flesh and blood made him, that didn't mean he couldn't be who he wanted to be. Words Joseph took to heart and lived by. Words his very own father seemed to forget the day he regained memories of a previous life. The day his own blood turned, his flesh changed into that of a Djinn. It was like in an instant the father Joseph had known disappeared. Gone was Bradley and now there was only this King of Blades. A djinn of the darkness. "I was wondering when you were going to show yourself," Joe said. "You've been keeping me waiting." "Why? Are you in a hurry to be sent to the Denizen? Or maybe you finally realize how foolish it is to work with these... humans," the djinn's voice is full of disgust as he hisses out the word, "and you've come to join me in my moment of triumph." "I'd never side myself with a madman like you father. You once taught me that I can..." "Foolish human banter! That was before I knew what it was to be powerful! To be WORTHY of praise! Those lessons I taught you are meaningless! Babblings of a worthless human being! You are a djinn and you belong above these pathetic beings!" The King of Blades in his anger started to radiate a dark, sinister aura around him, his eyes going jet black as he floated above the ground. Joseph stood firm and spoke to his father. "Maybe you forget dad. I am human. Human and djinn. I know through simply being me that neither side is greater than the other. Both are capable of great things. Somewhere along the line you stopped seeing that and became this monster you are today." The dark djinn looked amused. "Great... Great things? You're kidding, right? You can do what you can do ONLY because of your djinn side! You would be NOTHING without it! A joke! Worthless! A meaningless being on a meaningless world! You would be no better than any of those out there!" The djinn waves his hand at the battlefield around them, the countless number of dead humans and Dominion soldiers scattered across the devastated cityscape. "You would be nothing but another worthless human to be slain by my blade." Joseph's eyes narrowed. "Just like Cjarvi? Do be slain like him?" The King of Blades lip curled into a grin slightly. "Exactly." Joseph's hand reached down to the hilt of his sword. "Well... as far as worthless humans go, he saw what you were becoming. He could see the evil filling your heart and soul. He knew that you may become something sinister and that you may need to be destroyed." "He knew nothing. You give him more credit than he's worth." Joseph gritted his teeth but held back the temptation to say something back. He continued what he was saying instead. "He KNEW you were becoming stronger than most mortal men could handle and he also knew about that Black Mantel you found, your armor that's kept you safe for so long." This seems to have caught the dark djinn's attention. No one was supposed to know the nature of his armor. His eyes narrowed as he listened. "The forges of Cjarvishire burnt bright and with the help of the heavens and their Lathe, they forged this." Joseph drew the Cjarvishard from his side and pointed it at the King of Blades. It appeared to be some sort of fusing of metal and crystal. It's appearance made it seem like it should be heavy, but Joe held it in one hand easily. "The Cjarvishard. Forged by Heaven and Earth, made with an ore found deep within Cjarvishire and the crystal of the Chakiel home world. A sword designed for the soul purpose of defeating you." The King of Blades looked unamused for a few moments. "Sounds like a rather worthless blade to me. Creating an artifact just to defeat me? Heh. Cute. I'm afraid you'll find you're overestimating what the humans can forge, even with the help of the heavens. I have the king of all swords son. I have Excalibur. Your sword scares me not and I will cut you AND it down. Your arrogance in thinking you can stand against me, even with your puny little artifact there is an insult that is punishable only with death." With that, the King of Blades drew the fabled sword. Darkness once against started to swirl around the djinn as he rose higher into the air. He seemed to grow larger, his aura a menacing, consuming shadow. Joseph's heart beat fast in his chest. The moment was here. The moment where he needed to do what seemed like the impossible. He needed to defeat the King of Blades and Excalibur and save the entire human race. He gripped the sword in both hands and raised it above his head. He gave a loud yell and then a bright fire erupted around him pushing back the dark aura of his father. It burnt a bright bluish-white and it's heat seared the very ground below him, the dirt melting to liquid glass in mere moments. The only things that shown through the fire were the sword, his armor, specially made to withstand his flame, and the contrasting red glow of his eyes. Both beings floated there for a few moments, sizing each other up. Joseph's burning red eyes glared into the infinite black depths of his father's eyes. Joe's mind focused on what needed to be done. His powers flared within him, the time shard ready, his sword in hand. Then all at once, the darkness seemed to move and his father was right next to him. He barely dodged the sword sing in time as it only cut through the burning flames of his aura. The shard didn't warn him of the attack? Joseph didn't know how this could be possible but he didn't have time to contemplate as yet again Excalibur came flying at him in a wide arch. Joseph raised the Cjarvishard up to defend himself and prey that his father was wrong about Cjarvi's crafting abilities. A loud 'clang' rang across the battlefield as the swords met. Joseph's eyes widened. The sword held. The King of Blades had a look of total shock on his eyes. The king of all swords, Excalibur should cut though any material like butter. Nothing should be able to withstand a blow from this sword yet here this blade his own husband had created held against it. Joseph knew his father would compose himself quickly so he took advantage of this surprise. Using the power of the time shard, he accelerated his body. He quickly maneuvered himself beside his father and swung for his flank. The King of Blades tried to defend but was slow to react from his shock. The sword struck his dark armor. The dark djinn bellowed, more in surprise than pain as the sword broke through his previously indestructible armor and sunk into his flesh. He spun away quickly, the blow only wounding him slightly. The dark being lowered a hand to his wounded side and then looked to Joseph. "I was going to toy with you. I was going to make this fun to watch you struggle against me. But this insult deserves nothing but a quick and VERY painful death!!" The evil djinn's dark aura poured out of him, consuming almost all light around him. Joseph's fiery aura the only thing keeping the darkness from consuming him too. Joseph knew that his father now saw him a real threat and wouldn't give him any room for error. Joseph summoned forth the fire within him and charged forward. To onlookers, it looked like a comet streaking toward an all consuming black hole. Joe readied his sword and stabbed at his father. With inhuman speed his blow was deflected and he felt a heavy hand hit him hard. Joe was flung to the earth hitting hard enough to create a small crater with his body. His mind was blinded with pain and only his instincts helped him just barely roll out of the way as his father came slamming down into the ground, Excalibur first. The resulting impact caused another explosive crater which flung Joseph across the battle field. He came caught himself in the air and regained his flight as he raised his sword blocking Excalibur at the very last moment. The force of the blow flung Joseph back, but he regained himself and lunged back at his father. Swords met as the two fought. Joseph flung flames at his father as the dark djinn's armor deflected them with out a scratch. Joseph could feel the darkness his father radiated try to grab at him, slow him, hinder him, but his fiery aura kept the darkness at bay. Joseph again charged at his father a blazing streak across the sky and again he was not able to land a blow. Joseph's lungs burnt with more than just fire. His mind reeled in pain as he took a few glancing blows from close calls. He wasn't coming out on top in this battle and he knew it. He was also running out of time if his plan was going to work. He had to act now. As the King of Blades swung at his son, he started knocking him back further and further. Joseph was having an increasingly more difficult time blocking blows as his arms started to feel heavy. His body was succumbing to fatigue. The flurry of blows pushed him down into the ground. His breath was almost knocked from his body with the impact as his father landed beside him, one foot falling on the Cjarvishard, pinning it to the ground, the other landing on his son's chest, weighing heavy upon it, removing what little breath Joe had left. "You see son. I am true power. You became a failure the day you embraced your human side, denying your Djinn side it's full potential." The King of Blades lifted the mighty Excalibur in both hands, blade pointing down at his son's throat. This is it, Joe thought, his last chance. Calling upon all of the power of the time shard to give him speed the world around him started to slow as he quickened. His father's blade started to fall and he raised his arm, and let out the most powerful jet of flame he could. He released his hold on time as the flame caught the dark djinn right in the face and actually knocked him up into the air off of Joseph. The King of Blades howled and covered his eyes as he was momentarily blinded by the powerful blast. As he lowered his hands from his face to find the source of the blaze, he was barely able to see, let along react to the sight of his son, just inches away from him, sword posed to strike. The sound of the sword penetrating the front of the djinn's armor rang through the silent battlefield. A look of shock across the djinn's face as the blade kept moving through him and then burst out of his back and through his armor yet again. Joseph held the sword firmly as he glared into his father's eyes. "S...son..." The King of Blades gasped as he looked at Joe. "Yes father?" The King of blades coughed up a little of his black blood. "Son..." Then faster than Joe could react he felt a hand grip the back of his head. "Next time make it a killing blow." Before Joe could react he felt it. The fabled sword Excalibur. He could feel it effortlessly cut through the armor just under his ribcage and slice through his flesh like a hot knife through butter. The blade kept going until he felt a jarring in his body as it sliced through his spine and then the sword exited out his back. Joseph couldn't even scream as his body twitched, the shock of his body being struck by the great blade overcoming him. The dark djinn lowered himself and his son to the ground. Joseph gripped at the sword stuck through his side, his mouth still open in a silent scream as pain became everything around him. "You never stood a chance son. Don't worry though. I'll visit you in the Denizen... In fact, I have a nice cozy place all waiting for you there. Doubt you'll enjoy it but only the worst for my failure of a son." Joseph was barely clinging to consciousness. His flame aura had already died as he kept hold of the sword stuck in his side. Blood was pouring from his wounds and he reached his other hand up to his father's shoulder. "H...how bout... we spend.. quality... time together... instead?" He coughed out some blood with those last words. He closed his eyes, gripped Excalibur tight and sent one word through the mental link he had established with his friends earlier. "Now." Bright orange runes flared around the two warriors. The King of Blades felt magic all around him. An anchoring spell. It wouldn't allow him to teleport or gate out of the area. Excalibur could disrupt them though. He tried to stand, but he felt a pull at his sword. Joseph was holding onto it and was grinning up at him. Joseph knew he wouldn't try and escape without the blade and he held it firmly while it pierced his body. Yellow runes started to form around the orange ones. The djinn knew these to be runes of binding. He'd seen them before during a VERY close call he had in a confrontation with the Emperor of these worlds. "You fool! They're trying to bind us!" He yanked at the sword. Pain again erupted from the weapon in Joseph's side but he held firmly onto it. Red runes started to glow brightly now. In the glow of the runes the Djinn could now see 3 figures standing back. One of them raised his hand an in it he held a large oval cut ruby. The red runes represented runes of transfer. "NO! Let go of my sword you whelp!" The dark djinn gave a solid tug on the sword and Joseph in his failing strength could not hold on. The sword sliced through the rest of his back, almost cutting him in two. Joseph gasps as his life force started to fade from his body. He had to hold on he kept telling himself. If I can't, I will be forced to the Denizen and even imprisonment is better than that. Nathan gripped the ruby tightly in his hand as he saw his friend almost cut in two. The runes were in place and the last move was his to make. He chanted the command word for the spell and threw the ruby towards the runes. "BIND!" "No!!" The djinn yelled as he tried to leap from the circle of runes. The ruby crossed the threshold of magic and there was a blinding flash of red light. Ethan, Aethan and Nathan covered their eyes. When they opened them again, all that sat before them was the ruins from the battle, a small glowing ruby and the Cjarvishard and Excalibur laying on the ground. Current Mood: accomplished | | Friday, June 1st, 2007 | | 1:05 pm |
New Dawn, the Flip Side
Joseph stood looking up into the sky. This had been an interesting week to say the least. It started off quiet enough and now, the Empire of Light was on the brink of war with the Dominion. Joseph didn't know how this had happened, but he knew he had to be a part of it, and that his talents were required if humanity would see the light of the next few days. Next to him stood his childhood companions Nathan and the Fink twins. Though Joe was not related to them, they were all like brothers. They had grown up as friends and stood beside each other through many conflicts that threatened the worlds, though this would be their greatest challenge to date. An entire army of dark beings, lead by none other than Joseph's own father, the King of Blades. Joseph knew the dark path his father walked and had always been fully aware that someday, it may lead them to cross swords. This was not something Joseph looked forward to. Though his father was nothing more than a creature of evil, he couldn't help but feel sad over the situation. He didn't want to fight his father, as much as the King of Blades is evil, he still felt some sort of love for his father. Joseph himself was a bit of an oddity. Half of his blood was that of a creature called a djinn. Specifically the djinn of the Ifrit caste. Normally creatures of arrogance and pride, Joseph found himself more in control of himself through his human blood. Through embracing both sides of his nature he had been able to overcome the urges of his dark blood and the pettiness of his human side. After learning to control himself, he training himself in his control over fire, becoming one of the most powerful fire wielders in the Empire. His companions also had great powers. Nathan was what the world called a White Mage. He was extremely powerful in the ways of restorative magics. His father's son, he followed in his old man's footsteps, able to cure any physical illness and a force of power to be used against those who walk in the dark and those cursed with unlife. Ethan and Aethan, the twins, inseparable, brothers of like mind. Ethan had an uncanny control over the spirits of light and his brother Aethan was a radiating source of purification, a strong weapon against the dark and able to mend one's very soul. They stood now near a small cave entrance. A dark, radiating aura seeping forth from it. This cave the entrance to a horrible unholy artifact called the Heart of Darkness. This heart was unearthed years back and through the help of these four and their many friends and family, they were able to figure a way to push the darkness the Heart radiated back. Though not able to suppress it entirely, where it used to cover states in it's dark aura, it now only shown a few feet through the earth. The four of them stood here, knowing this was the King of Blades goal. He sought to enter the Heart's chamber and open it, releasing a horrific evil from inside it. As they were waiting, out of nowhere Brenan Barthel-Voight appeared in front of them in a flash, his crystal sword strapped to his back. "They're getting near. They've been detected entering the solar system," he said. "They want to make sure everyone is ready." Brenan raised his hand and out of thin air, a large screen started to appear. On it, images started to blink on of different people. Jeremie Fink, leader of The Forge, the People's Army and the front line forces of the Empire. Belgriffon Je'dai, head of the Jedi order on Earth and close friend of Joseph. Emperor Kenneth Ironsides, head of the Empire and one of the key men responsible for the unification of the Empire after his father passed away due to an attack by the King of Blades himself. Joseph couldn't help but notice Kenneth and Aethan glance at each other, a blush on Kenneth's face. Joseph smile to himself, 'ahh... young love...' Three men appeared next, the Kennedy brothers, triplets in control of the planet New Haven and the leaders of the Space Guild. "Gentlemen," Emperor Kenneth started. "This is a day we had all hoped would never come. The King of Blades is returning and he has the race known as the Dominion under his control. We all know what he is after and we all know that we can not allow this to happen. The Heart of Darkness is to remain undamaged at all costs. The Dominion has bypassed all other planets and are directing their full attention on Earth. We have mobilized as many forces as we can spare to Earth with out leaving the rest of the Empire vulnerable in case their rush on Earth is just a ploy. We have looked over every angle, and tried to take every effort we can in keeping Earth, and the Heart safe from the Kind of Blades. The Shield generators that the Umbrella has created are online and their power sources scattered over the world to prevent them from having direct access to the Heart, but if those fail, we only have those of you who stand before the entrance to the heart. Forces will be joining you shortly and will follow your orders Joseph. It will be your responsibility to keep the Heart safe at all costs." Joseph nodded. "I will not fail Emperor." Jeremie Fink spoke up. "We have our forces protecting all of the shield generators. The Forge is ready for their assault. We're hoping these new weapons Umbrella has created is going to do the trick against the Dominion. We will stand firm until our very last man." Kenneth nodded. Then Seth Kennedy spoke up. "We have our ships outfitted with the latest scanners and weapons. We don't have a lot of information on the Dominion, but we have been able to glean some information from them. We didn't have much time to work on it, but it will give our forces in the sky a fighting chance against them at least." Kenneth nodded again. "The Jedi are always ready to protect," Belgriffon stated. "We have word that... The Sith lord is preparing for the invasion and plans to assist his brother in an attempt to open the Heart. We are doing everything we can to stop this effort before it starts. We will also be sending some of our men to assist in protecting the entrance to the Heart. They as well will be under Joseph's orders." Kenneth looked to Joseph. "You four are the last line of defense against the King of Blades. Joseph, if they are able to break through all of the other forces, you can not fail." "Nor will I Emperor." Joseph respectfully saluted to the Emperor. The men on the screens started talking with each other about plans and tactics. Belgriffon looked to Joseph though. "Joe." Joseph turned to face the screen that Belgriffon was on. "Yes cousin?" "You can do this, right? Fight them? Fight our fathers?" Joseph clutched the Cjarvishard in his hand, a sword forged by his step father, a weapon forged to stop his husband had a day such as this ever come to be. The last artifact the great forges of Cjarvishire forged before King Cjarvi was killed by his own husband's blade. "I will do this. I have to. I'm one of the only people who can. Cjarvi made this sword to break through my father's armor. There is only one other artifact that can penetrate that casing he wears, and Brad already wields Excalibur." "I do not envy you this task cousin. My wishes go with you. I know you will do the right thing. May the force be with you cousin," Belgriffon nodded. "May the force be with you Master Jedi." As the teleconference concluded Brenan retracted the monitors the same way he created them. "The ground forces are ready to join us," he then said. Using his powers, he started to create a pad on the ground. It started to light up and then soldiers started to appear on it, stepping off as more and more appeared. Jedi started to blink in around the rest of them as well. They were a few hundred strong by the end. Joseph turned to his 3 companions who have been standing by. "Only I was asked to be a part of this. The three of you do have a choice. If you do not wish to be here, I will not stop you from leaving." Aethan shook his head and smiles. "Silly Joe. You couldn't keep us away if you tried." His twin nodded, "You're strong Joe, but you need us. Especially in this." Nathan nodded. "We will go nowhere. We are here to help and help we will. If the fate of all mankind is going to be decided here and now, I'd rather it be decided by us." "Then so be it. Here this day, we stand and fight against all that would destroy us." Ethan raised his hands and silvery shimmering spirits started to appear around, joining the ranks of the forces. Joseph turned and looked up to the sky. Soon. Soon they would be here. Soon he would be forced to fight and attempt to destroy his father. He lowered his head and closed his eyes and said a little prayer under his breath. "Grandfather... watch over us." Had a little fun here. It's the flip side to UA:New Dawn, a role playing game I'm part of right now. heh. Some of the changes are slight, some are drastic over the characters and events that have happened in the game. I just felt like kind of writing up a Bizzaro world version of our game. hehe. Current Mood: amused | | Thursday, May 31st, 2007 | | 6:28 pm |
| | Thursday, May 17th, 2007 | | 6:36 pm |
A Curse of Blood.
Born: April 9, xxxx Name: Brent Walton Malarous A.k.a.: Brent Matherson, Ion Storm Birth place: Danbrig, Vermont Hair: Black Eyes: Dark Violet Skin: Tanned Height: 6'1" Weight: 195 lbs. Destinguising features: "Tatoos"? all around arms, chest, legs and back. Pale blue in color and 1 mark over his left eye. One of the officers said he thought he saw the tatoo over his eye start to 'glow a greenish color'? Posessions: 1 time peice, 1 pair of sun glasses, 1 lighter, 1 wallet, $82.10, 1 hand written note in unknown language, 1 police officer's batton, 1 unknown mechanical device, 1 cell phone, 1 pager, 1 pda. Reason for incarceration: Found at a crime scene in Old China Town. Massive damage to surrounding buildings due to what appears to have been an explosive device. Multiple John Doe's DOA. Unable to determine identities of victims. Suspect found uninjured going through debris of former butcher shop. Assumed involved in situation and brought in for questioning. Previous record: None found. Fingerprints: None on record. Notes: When asked about profession, said he was a 'bounty hunter'. Speficifly, he hunts 'demons'? Admits to being in the area when the damage occured, but says he was not the one to cause it and infact, was trying to prevent it from happening. Not sure of what I make of this character. He's confident. He doesn't seem worried at all about being here. Having no record, you'd think he's never been in a station before, but his confidence makes me feel he's been in all too often. He has been questioned by two officers on the events that have happened so far. It's hard to explain what happened, but one left the room, seemingly flustered, while the other just stood around staring at the suspect. It's a bit eerie. I'm going to recommend that the suspect be held overnight at least so we can try and determine what happened in China Town. --end of document-- Later that evening, Brent walked down the front steps of the 4th Precinct steps smiling. It gets easier every time. He was glad too. He couldn't afford to be in jail, but he also couldn't find it in himself to try and bust out, possibly injuring officers. They're just doing their job after all. And the things he does, the creatures he deals with, they just wouldn't understand or be able deal with them. He looked down at the folder containg his freshly started file and smiled. The right look, the right attitude, and you can get almost anything from anyone. He could tell he was turning on almost every person in that building and he wasn't even looking his best this evening. Not after the fight. Oh well, when you have demon's blood coursing through your veins, many things that shouldn't happen seem to. Now, he thought to himself as he took his lighter and lit the folder on fire, now I need to find that damned minion of my father... I'm one step closer to finding him and putting an end to him for what he did to my mother. His expression became stern as he dropped the burning folder into a garbage can and walked down the noisy street, cars slowly churning down the crowded road. He would soon find this demon that raped his mother and created the half-demon abomination he was born as. He would soon find his father. He would soon have his revenge. And any demon that stood in his way would die along with his father. The pale blue mark on his eye burned with a green light as he thought of his revenge. | | Thursday, May 10th, 2007 | | 2:42 pm |
Cody's Story
Spring time in Colorado was Cody's favorite time of the year. He loved going outdoors and wandering through the woods on the back of his family's property. It always relaxed him. His folks didn't like him wandering off by himself so he normaly had to sneak off on his trips into the woods. Today, he and his class mate were hiking through the woods together. They were almost done with 5th grade and each was excited about the prospect of being the top of the elementray school. They joked about how they would rule over all the smaller kids and make them do their work for them. They were laughing back and forth when Cody suddenly heard something. "J.josh? did you hear that?" Cody's friend just tilted his head a little. "What? I didn't hear nothing." Cody looked around. He was sure he heard what he thought, was a scream. He was almost ready to believe he imagined it until he heard it again. "There! It sounds like someone screaming!" Josh looked at Cody a little worridly. "Heh.. Funny joke man. Come on, let's get back to your house, it's getting late." The screams became more frequent and then there was a loud noise that both boys heard. A gun shot. Following the show, Cody heard another loud scream and someone begging for help. "Cody, we should go. There's hunters out here. We could get in trouble" Josh started to head back home but Cody woudln't move. "Someone's hurt Josh, we gota help them!" Josh just kept moving the other way. "No Cody, it's dangerous if there's hunters out here. My mom says that they could mistake us for an animal and shoot us! Come on, let's get go back." "I.. I can't. I have to help them!" Cody started running towards the sound of the pleading. "I.. I'm telling your mom Cody! Wait.. Stop!" As Josh watched Cody dissapear into the trees he turned and started running for the edge of the woods to get to Cody's house. Cody kept following the agonized pleas for help when he started hearing other noises as well. Men, talking. If these were the men that shot this other person, he needed to get there first. As he rounded a tree he saw her. He blinked in shock, unable to understand exactally what he was seeing. Laying before him was a doe, on the ground, trying to stand, but unable due to what looked like a bullet wound it had taken in her back hip. When she saw Cody come into view he heard her. She was the one begging for help. "No! Please! Don't hurt me!" Cody's mind raced. The deer talked to him. This was amazing! Why would someone hunt a talking deer? He walked up to her, the deer's eyes wide with panic. "I... I'm not going to hurt you." The deer seemed almost as Cody did that she could understand. "Human's don't talk to us. Please don't hurt me! Human's don't talk to us!" She again tried to get up and colapsed hard onto the ground, unable to support herself with such extreem pain running through her body. A snap of a twig alerted Cody to the presense of two men. He looked up and saw them. They just started at him. One looked like he was in the middle of loading a slug into his rifle and the other just stood there. "Uh... Boy, you shouldn't be out here," the man loading his gun said. The other turned to him. "Hey, I think that's the Fitzsimmons boy. Cody, isn't it?" Cody nodded as the deer started to whimper. She sounded weak, she wasn't really saying anything anymore, just making painful noises. The man who recogonized Cody looked at the deer and cursed. "Damnit Bill, you shot a doe. We aren't licensed for that." The man named Bill cursed under his breath. "Not much we can do bout it now. There's no way she's going to survive with that wound. Son, you should head on home. You don't need to see this." Cody moved closer to the doe. "B... but she's hurt. She needs help. She just wants help. Why would you shoot her?" The other man stepped forward. "We didn't know it was a doe kid. But she's hurt bad. She'll just suffer unless we put her down." Something started to thicken in the air. Cody wasn't sure what was going on. Things just started to... smell? He started to smell the doe's blood, thick and rich in the air. He could smell her fear too. It was almost as overpowering as the smell of her blood. The man accompanying Bill also had a smell. Dissapointment or sorrow maybe? He seemed sad about this. Then there was Bill's smell. Arrogance. Deception. He didn't smell sorry at all about hurting this deer. He seemed to know exactally what he had done. Cody clenched his fists with out realizing it. "Y... you knew. You knew and didn't care. You just wanted to hurt her. The men looked at Cody. Bill spoke up, "I thought it was just a sickly fawn kid." His smell told Cody that he was lying more. "No! You knew! You knew!" Cody's blood started to race. His head started to pound. He had never felt such rage before, such wild, aggressive anger. "You didn't know it was a doe Bill, did ya?" the other man asked. "Course not! How could I have! It's getting dark out." More lies. It was overwhelming. The scent of the doe seemed all but drowned out by the rank oder of desception this man emitted. The next few moment Cody never remembered. It was all a blur to him. He remebered hearing another gun shot. He remembered hearing screaming. All he could feel was rage, anger, he felt like he was running on instinct. And then, slowly, his vision returned to him. Before his eyes were focused, he could already smell that something was wrong. He smelled blood. Lots of blood. It smelled like the blood of the two men. He rubbed at his eyes to try and clear his vision, but he felt himself smear something over his face. He tried to wipe his eyes with his shirt and when he was able to see, he saw his arms and hands were covered in blood. He could only stare at his hands at first. He wasn't in pain. He didn't feel like he was hurt. None of the blood smelled like his. He looks down to the ground and screamed. Before him, he saw the two men, torn appart and mangled before him. They had deep gashes and wounds all over, their clothes torn appart. He stepped closer and looked down at the man who had been called Bill. Bill stared back at him with dead unblinking eyes. "M... mister?" Cody shook the man. "P...please. Mister, I... I didn't mean to.. Please, get up." He started to cry, his tears cleaning thin trails of the blood down his face. He sat back against a tree and started to sob, burrying his head in his arms. "W...what have I done? What have I done?" The noise of movement snapped him to attention and he looked up. Standing not 20 feet away was Josh. His eyes were open in shock at the sight before his eyes. He looked to Cody and looked like he was about to be sick. "C... Cody?" Fear flooded through Cody's body. There was only one thing he could do. Run. He turned away from Josh and just started to run as fast as he could through the trees. He couldn't stop. He couldn't look back. They'd all know what he did. He would be in trouble. He killed two men. He couldn't go back. He could never go back. He had to run and never come back. ...... This is the story of a role playing character of mine. He was created for a b-day game and didn't meet the best of endings when the game ended. I'm hoping maybe I'll get to play him again someday. If any of you are thinking he must be some kind of were critter, he's not. He's something different. Lets just say he has powers and abilities that allow him to talk to animals, have heightened senses like animals, and mimmic some animal attributes. He cant' just CHANGE into an animal or what not though. This story took place 2-3 years before the start of the b-day game he was in. He from this point on, wandered through the wildernesses as best he could, staying away from people and civilization. Through the years, he eventualy finds himself in Maine where he meets up with the other characters in the game. Simply, he was a young boy who had powers that snuck up on him, causing a traumatic experience for him that he hadn't fully recovered from when the game started. | | Tuesday, April 24th, 2007 | | 9:08 pm |
They have been following him all day. At least, it sure felt like they were following him. As Tracy parked his SUV outside of the apartment building it was impossible to not notice all of the birds perched upon the buildings around him. All of them seemed to be looking at him. All making different noises that seemed to be aimed at him. He wished he was imagining this feeling, but when he raised his eyes to the sky, there they all were and all of them were staring directly back at him. He walked to the apartment entrance and fumbled for the key that would let him enter the building. As he entered, he heard a squawk from behind him and he turned. Perched just outside the entrance to the building sat a number of different types of birds. All of their eyes were glued to him as he walked up the lobby stairs, almost tripping while his attention was on the small winged animals. He frowned. This is absurd. This can't actually be happening. He was hoping that maybe somehow he was dreaming. It didn't feel like a dream, but what else could explain this. In his frustration he yelled at the birds that stared at him from outside. "Go away! Leave me alone!" As if they were listening to him the birds instantly took to the air. He could hear the beating of hundreds of wings from outside and then, silence. He sighed until he realized how quiet it was. In fact, he didn't realize until this moment that there was nothing else going on outside. His attention was so drawn to the birds that he didn't realize there was no traffic, no pedestrians walking down the sidewalks. Nobody seemed to be around. A deeper silence that he can ever remember surrounded him and again he found himself hoping that this was all just a dream. He tried telling himself to wake up, but nothing happened. He was still standing there on the steps to the apartment building. Nothing changed. He quicly made his way for the stairs, passing by the mail boxes in the front hall. At this moment, mail just didn't seem important to him. All he wanted to do was get home and stay there until he could figure out what was going on. He got to his floor and quickly unlocked the door to his apartment, entering quickly before locking it behind him. He felt an anxiety filling him that he didn't understand. Everything felt so surreal around him, like the world was just different. He shook his head to try and escape the feeling and he started to remove his shoes. That's when he realized that his man's shoes were still sitting on the floor. He looked, saw his sketch book laying on one of the gaming shelves. He should have been at work, but his things were still here. It was then that he heard a noise that sounded like it came from the bathroom. "Sweetness?" he called and he heard a sudden commotion coming from the bathroom. It sounded like something was slapping against the door over and over. He looked around the corner to the bathroom door and gasped at what he saw. The small hall just outside the bathroom had objects strewn all over. The mirror to the bedroom door was shattered and shards of glass lay all over the carpet. And as he looked at the glass, he noticed something else but before he could investigate, something loud happened in the bathroom, sounding almost like something sunk into the door. He jumped back, startled. "B.... baby?" Then came the response. It didn't sound like words, yet somehow, he found he understood it. It said, "Go away... Please... Just go away." Tracy crept closer to the door and put his hand up to it. "Bradbear? Is that you?" He heard what sounded like sobbing then. "No... No it's not me... I'm anything but me," it said, again, it wasn't words, but Tracy knew what it was saying. His hand lowed to the carpet and he gasped, pulling his hand away. He raised his hand and he had a piece of glass stuck in his palm. With no trouble removing it he looked back down to the floor where the glass lay and he saw something strange. Looking closer, it looked like there were a number of small black feathers strewn in with the glass. "Baby! Open the door. Did the birds hurt you? They've been following me all day. Please baby, maybe I can help!" The noise that came from the bathroom he heard as laughter. "No bird would touch me like this... No person one would! Go away! You can't help me! Just leave me alone..." "Sweetness... Please, I'm getting really scared... Let me in so I can help you." A noise came from the door like something was removing itself from the wood itself. "B...but I... I don't want too.. Wh... what's... No!!" Another loud racket came from the bathroom as it sounded like the curtain rod from the shower must have been ripped from the wall. Through the door Tracy could hear the sound of the plastic shower curtain ruffle around. Very cautiously he reached forward the turned the knob of the door. As it opened he saw 4 punctures in the wood of the door itself near the base of the door. He had no idea what could have done this as he looked into the bathroom. He saw a large form trembling from under the shower curtain. He couldn't make out if it was in fact his lover Brad or not. Then something caught his eye at the bottom of the shower curtain. Something that looked like a large, slender black talon. More feathers lined the floor of the bathroom as well. Larger ones than those in the hallway. He stepped into the bathroom and an audible whimper came from under the curtain. He could faintly make out the repetitive muttering coming from under the curtain. "Go away... go away... go away," it kept repeating as he moved closer. He saw the talon twitch and try to pull itself under the curtain. As he looked into the tub he saw that the shower curtain wasn't able to cover the back of this creature's head. Where one would expect to see hair or maybe skin, he saw thick black feathers. He reached for the curtain and as his hand grabbed it, the mumbling from underneath it stopped and then he heard sobbing. Slowly he pulled the curtain down until it passed a large yellowish/orange eye. It was glassed over with tears and it turned and looked directly up to Tracy. "No... don't look at me..." it pleaded as it tried to turn away. Tracy stepped back in shock at the sight before him. "B... Bradbear?" The creature could only sob in reply. As the large bird like creature lay in the tub sobbing Tracy at first could just sense the others outside. On the roof. Slowly he heard them start to chirp, squawk, caw and make a whole variety of noises in response to his feelings of confusion. He could feel all of them all around him, sensing their concern and then he realized he could feel the utter sense of loss and sorrow coming from this being before him. Total despair seemed to fill it's heart. As he looked at the sobbing mass he began to realize it was Brad. In fact, he knew it was. "What is happening? What is going on?" he thought to himself as the birds outside voiced his confusion, their commotion could be heard for miles around. This is an idea I've had for a while now. I know it may sound rather strange, but I wanted to make sure I wrote something down about this opening little scene I've had in mind. I know people might not understand what the hell is going on with Tracy and why the hell I've turned into a giant bird, but it's all part of the story. The world from this point starts to drastically change as if it's trying to undo what man has done to it. Minneapolis, where this part of the story takes place will soon be covered in vine and forest like terrain like most large cities in the world will soon be. People are changing. Some exhibit strange powers, some change into other creatures or monsters and some seem to turn into large brutish versions of themselves. There is no real explanation for what is going on. No one seems to know why this is happening or have any answers. Chaos covers the world as old Earth dies and New Terra is born. Current Mood: creative | | Thursday, March 22nd, 2007 | | 4:59 pm |
Deception.
"The First Knight of Heaven, Ruler of Hyboria and head of the Cuven walk into a bar... Stop me if you've heard this one." "Shut up!" the figure in bright white and gold armor shouts drawing his sword and pointing it to the dark floating figure infront of them. "My dear First Knight... Nick... I mean you no harm yet you show me such agressions." The horned figure smiles, rows of pointed teeth gleaming past his grey lips. All 3 men stare at this being. He knows one of them. Probably all of them then. None of the 3 recognize this creature though. The First Knigh's sword doesn't falter, it's aim stays pointed directly at the being. "Who are you monster." It was more of an order than a question. The large creature just grinned, showing off more of his jagged teeth. "Me? I am Fveh Shaddam Rivas, son of a murdered king, heir to a defeated people, brother to a powerhungry fool." "Shaddam? You're a Djinn?" "Very observant Jeremie." The creature nodded to the man who asked. "Watch your words Nick. Tracy and I have dealt with these creatures before." "I'm sure you have human." The djinn, Fveh sneared in reply and folded his arms. "So... What do I owe this honor? Why have you summoned me?" "Summoned you? I was looking for my husband." The man Jeremie called Tracy said. "Your husband? I'm flattered you would look to me to be such, but I'm afraid I must decline. I have no intention of marrying a human at this time." "Watch what you say monster!" The First Knight stepped forward, sword still at ready. Fvey chuckled and shook his head. "Young one, don't wave that toy at me. I am in no mood to deal with hollow threats." Tracy reached forward and put his hand on Nick's armored shoulder, keeping the First Knight from advancing. "We are sorry for disturbing you. You may go now. We will continue to look for my husband." The djinn raised an eyebrow. "Gracious of you to let me leave. But if don't mind me asking, who is this husband of yours? I find it odd you are looking for him but find me instead." This had worried Tracy as well. He knew his powers, how they work. There should be no reason why they find this creature infront of them if they wanted to find his husband. "His name is Brad. He is known to many as the King of Blades." Fveh's eyes widen and he grins. "Oooh! The swordsman? He went by the King of Blades did he? Little arrogant of him, isn't it? King of Blades? It DOES have a nice ring to it though..." Jeremie stepped forward. "He GOES by the King of Blades." The creature infront of the three starts to laugh. "No no. I am fairly fluent in English Jeremie. As good a warrior he thought himself, he is no longer." Now it was Nick who was holding Tracy back as Tracy tried to lunge forward. "Lier! Brad would not fall to the likes of you!" Jeremie clenched his fists while Nick kept his sword pointed to the Djinn. "Never? Do you think your precious powers are THAT strong? That your stars and those slivers of infinance you were given are anything close to the powers that we creatures who are timeless possess? You put too much faith in what those stones gave you. You think yourselves invincible and that just isn't so. Regardless. I'm sure you will not be satisfied until I PROVE it to you that your husband is no more and it was by my doing that he no longer exists." Fveh raises an eyebrow in wait for an answer. No one responded. "Very well. Let me prove it to you then." The Djinn raised a hand and a pool of darkness formed next to him. Once it looked large enough for his arm to fit inside of it, he reaches forward and his arm dissapears inside. He pauses, grinning broadly to the 3 humans infront of him and then slowly he stars to withdraw from the small black portal. As his arm retracts from the void, the others can tell he's holding onto something. A leather bound hilt it looked like. Tracy's eyes opened in terror as he knew what the object was the instant he saw the hilt of his lover's sword. As his arm withdrew the remainder of a large pale crystal sword emerged, the blade the color of cherry blosoms, runes etched into the surface, currently glowing with a dark energy. The Edge of Sanity it was called. The sword belonging to the King of Blades. A weapon that no other man could control while he was alive. A sword that this creature should not possess if the true King of Blades lived. Tracy's heart sank as he fell to his knees. Jeremie caught Tracy helping him back to his feet. Something wasn't right about all of this. This just doesn't seem right or possible. It just doesn't feel like one of the former stone holders has died. "Your name Djinn. You said it is Fveh? Spelled V-A-Y?" Vfay raised his brow. He sunk the sword into the ground he floated above and shook his head. "No. That is not the spelling." "What is it?" The djinn grinned a little. "F-V-E-H. That is how my name is spelled." Jeremie thought it over briefly. "Clever." "Hmm? What is it human?" "This deception. Why are you doing this Brad?" Tracy and Nick look to Jeremie in shock and then to the creature. The Djinn smile fades as he reaches for the sword yanking it from the ground. "That is not my name Jeremie." "Sure it is. Or it was. You are Brad. You are the King of Blades. Fveh is nothing but your own name shifted 5 letters. I didn't feel the loss of a Stone holder and when I ask how Brad died, I get the same answer back over and over, that he isn't dead. So, that sword would not be in your hands right now if you were not the King of Blades. You are Brad Wanke..." The Djinn cut in, yelling at Jeremie. "I! Am! Fveh Shaddam Rivas!" His arm reaches for another sword at his side and he draws it. "That weak, pathetic fool is dead!" The djinn's arms start to split until he has 4 arms, 2 holding his swords, the other two reaching behind his back, drawing 2 more. "That you have figured such things out is unfortionate Jeremie. Unfortionate indeed. I can not have the memory of that fool live on and with you figuring it out, that means now you must die." Jeremie stepped forward and readied a defensive stance. "You're welcome to take me on Brad, but I will not be easily killed." "Sweetness..." Tracy stepped forward. "You can't do this. What is wrong?" Fveh looked to Tracy. "My love," he sneared. "I'm sorry but you do have me mistaken for someone else. You will find no traces of the man you loved here. In fact... I'm afraid with you and Nick knowing who I used to be, I'll have to kill you two as well. Brad's memory must die. He must be no more as of right now." Nick turned to the djinn looking ready to fight. Tracy's face went from one full of sadness to one of calm resolve in an instand and he straigtened up. "So be it. He is dead. You have killed him, so now, you will pay for his death." The djinn readied his four swords and hissed. "Attack me then. Show me what you all are truely capable of!" And with that, the battle began. | | Saturday, March 10th, 2007 | | 8:01 pm |
My Strat Ideas (no longer D20)
I was thinking of abilities and spells in some of your famous TBS like FF:Tactics or Ogre Tactics and was thinking of a way to make some magic like abilities. Fire Mages Range 3 + 1 every 3lvs Fire Mage Masters of Fire Magics. Fire Magic is reliable for doing moderate damage. It isn't able to tear at flesh like ice or deliver a powerful blast like energy, but this in no way makes it weak. Where other magics may not strike as true or act as expected, fire will usually deliver fair damage even at it's weakest. No restrictions for becoming a Fire Mage. Fire: 1 mana/die - Fire is reliable as a deadly force of nature. Controled by magic, it can be even deadlier. Fire magic would work as follows. Lv1 = 1d4 fire dmg. The fire dmg increases with each level. lv2 = 2d4, lv3 = 3d4, etc. Burn: 3 mana/die - Creates a patch of fire to burn over a duration of time in 1 square. Lv3 = 1d4 fire dmg a turn for 1d4+1 turns. Dmg and duration increases every other level. Lv5 = 2d4 dmg for 1d4+2 turns, lv7 = 3d4 dmg for 1d4+3 turns, etc. Flame Wave: 2 mana/die - A cone shaped wave of flame bursts forth infront of the caster. Lv5 = 7d4 fire dmg 5 feet infront of the caster. Every 2 dmg dice removed increases range of cone by 5 feet. The fire dmg increases 3d4 every 2 levels. Lv7 = 10d4, lv9 = 13d4, etc. This spell has it's own range and does not dependant on the Fire Mage's max range. One with the Flame: Passive Ability. Primary class must be Fire Mage to earn this ability. The Fire Mage becomes naturally resistant to both natural fire and magical flame damage. Lv5 = 3d4 fire dmg reduction. The dmg reduced increases by 3d4 every 3 levels. Lv8 = 6d4 fire dmg reduction, lv11 = 9d4 fire dmg reduction. Ice Mages Range 3 + 1 every 3lvs Ice Mage Masters of Ice Magics. Ice is a natural force to be reconed with. It can chill the body, peirce a foes flesh, or crush them under it's massive weight. This magic is dependant on the Ice Mage's ability to strike true to do the most damage. No restrictions for becoming an Ice Mage. Ice: 2 mana/die - Ice is strong and unrelenting. Controled by magic it can freeze enemies in their tracks. Ice magic would work as follows. A rain of sharp ice shards fall upon the target. Lv1 = 1d8 ice/cold peircing dmg. The dmg would increase every other level. lv3 = 2d8, lv5 = 3d5, etc. Frost: 3 mana/duration increase - Frost makes movement difficult in an area over a period of time in 1 square. Lv3 = -5ft movement for 1d4+1 turns. Movement decreases every 4 levels, duration increases every other level. Lv 5 = -5ft move for 1d4+2 turns, Lv 7 = -10ft move for 1d4+3 turns, etc. Frozen Lance: 3 mana/die - Solid, peircing shards of ice are launched at a single enemy. (Can't have radius of spell increased.) Lv5 = 3d8 ice/cold peircing dmg. Every die removed increases the max range of the spell by 5ft. The ice dmg would increase 2d8 every 2 levels. Lv7 = 5d8, lv9 = 7d8, etc. The ability of this spell can launch it beyond the Ice Mage's max range. Peircing Shards: Passive Ablility - Primary class must be Ice Mage to earn this ability. Any Ice Mage spell that does peircing damage delivers more damage. Even a glancing attack will cut and shear through targets Lv5 = +2 ice/cold peircing dmg to any spell that does both ice/cold and peircing dmg. The dmg increases by 2 every 3 levels. Lv8 = +4 ice/cold peircing dmg, lv11 +6 Energy Mages Range 3 + 1 every 2lvs Energy Mage Masters of Energy Magics. Wild and nearly uncontrolable magic, Energy Mages posess great power to even weild the natural energies of the universe. An Energy Mage may find that with poor control, he may do little more than anger an opponent, but with mastery of these powers, Energy Magic is devistating to all who oppose it. No restrictions for becoming an Energy Mage. Lightning: 3 mana/die - Lightning has the greatest potential for dmg, but control of this force of nature is difficult, even with magic. Lightning Magic would work as follows. Lv1 Lightning = 1d12 electricity dmg. The dmg would increase every 3 levels. Lv4 = 2d12, lv7 = 3d12, ect. Energy Bolt: 5 mana/die Blasts a bolt of electricity in a straight line away from the caster. (Can't have radius of spell increased.) Lv3 = 2d12 electricity dmg to all creatures in a straight (1d4+1)*5ft line. Dmg and range increases every 3 levels. lv6 = 3d12 electricity dmg in (1d4+2)*5ft straight line, lv9 = 4d12 electricity dmg in a 2d4+2square line, lv12 = 5d12 electricity dmg in a (2d4+3)*5ft straight line, etc. Jolt: 4 mana/3lv - Carefully courses enegery through the target to rouse them from being stunned. Single Target Only. Lv4 Jolt = Reduce stun duration by 1d6-3 turns. Duration reduction increases by 1 turn every 2 levels. Lv6 = Stun reduced by 1d6-2 turns, Lv8 = Stun reduced by 1d6-1 turns, etc. (Can't have radius of spell increased.) Nova: 6 mana/die - Causes a ring of electricity to blast out in every direction, cenetered on the caster. All creatures take damage from the blast. Lv5 = 2d12 electricity dmg to all creatures within 5x5 circle, centered on the caster. Dmg increases every 3 levels. Lv8 = 3d12 dmg, lv11 = 4d12 dmg, etc. Recharge: Passive Ability - Primary class must be Energy Mage to earn this ability. The mana required to product spells is absorbed by an Energy Mage. All spells and affects work as normal against him, but he regains mana points back each time a spell affects him. Lv5 = 1 mana recharged when spell affects caster. Amount of mana recharged increases by 1 every 3 levels. Lv8 = 2 mana recharged, lv11 = 3 mana recharged, etc. The caster many never regain as much, or more mana than it took to cast a spell. The most they can regain is (mana cost of spell) - 1. Example, the most a mage can recharge from a 4mana spell is 3 mana. Light and Shadow Mages Range 2 + 1 every 5lvs Light or Shadow Mage Masters of Light or Dark. No character may be both a Light and Dark Mage. If one is chosen as a class, the other is no longer available as a selectable class. Infuse Weapon: 2 mana/bonus damage - The Light or Shadow Mage is able to infuse the power of Light or Darkness into their weapon, allowing it to hurt those of evil or good alignments more affectivly. Lv1 = 1point holy or dark damage for 1d6+3 rounds. The dmg max increases every level. Lv2 = 2 points holy or dark dmg, lv3 = 3 points holy or dark dmg, etc. Infuse Armor (Light): 5 mana/damage reduction - By infusing the clothes or armor of the caster with the powers of Light, they are able to deflect blows and reduce the damage the wearer takes. This is a Light Mage only ability. Lv3 = +1 dmg reduction to armor against all ranged or melee attacks for 1d6+3 rounds. Damage reduction max increases by 1 every other level. Lv5 = +2 dmg reduction, lv7 = +3 dmg reduction, etc. Volitile Armor: 3 mana/dmg reflected - By pouring dark energy into the clothes or armor of the caster they are able to inflict melee damage back upon the attacker. This ability does not reduce the damage the caster takes from a melee attack. This is a Shadow Mage only ability. Lv3 = +1 dmg reflection to armor again melee attacks for 1d6+3 rounds. Damage reflection max increases by 1 every other level. Lv5 = +2 dmg reflection, lv7 = +3 dmg reflection, etc. Light and Dark Blast: 4 mana/die - These magics are the concentration of pure good and evil. To wield this magic does not require that someone be good or evil, but it does tend to. Holy and Dark would work as follows. Lv5 Light or Dark Blast = 1d4 holy or dark dmg. The dmg would increase every level. lv6 = 2d4, lv 7 = 3d4, ect. Those of the alignment are healed by the magic, but if it's opposed, they take twice the dmg rolled. If they are a neutral alignment, they are hurt for whatever result is rolled. Healer Range 3 + 1 every 4lvs Healer Masters of the Healing Arts. Can not become a healer if character is already Fire, Ice, Energy, Light or Dark Mage. Healer character can choose to become one of these at any point, but may no longer increase their Healer levels. Minor Mend: 2 mana/die - This magic heals minor wounds. It repairs damage to all wounds and does not discriminate between good, evil, living or dead. Lv1 Minor Mend = 1d4 dmg healed. The dmg healed increases every level. lv2 = 2d4 healed, lv3 = 3d4 healed, etc. Resist Poison: 3 mana/1lv - This spell tries to expell poison from the target's body. Single target only. lv3 Resist Poison = Decreases poison duration by 1d4-2 turns. Duration increaseases by 1 turn every other level. lv5 = 1d4-1 turns, lv7 = 1d4 turns, etc. If a poison's duration is decreased to 0, the poison affect ends. This spell could end a poison affect before it has a chance to wound a character. Mend: 4 mana/die - This magic heals wounds. It repairs damage to all wounds and does not discriminate between good, evil, living or dead. lv4 = 2d8+4 dmg healed. The dmg healed increases 1 die and 2 points every other level. Lv6 = 3d8+6 healed, Lv 8 = 4d6+8, ect. Raise: 7 mana/die - A target that is reduced to 0hp is brough back to life. Lv5 Raise = Target is raised from the dead with 1d12 hps. HP amount raises every 3 levels. Lv8 = Raised with 2d12 hps, Lv11 = Raised with 3d12 hps, etc. Sage Range 2 + 1 every 3lvs Sage Masters of Status Affecting magics. A sage can not take any levels in a heavy melee or ranged class. A heavy melee or ranged class may not become a sage. Minor Poison 3 mana/1lv - This magic infect someone with a weak poison that inflicts the target over time. Single Target Only. Poisons can cancel out any regeneration affects and any ability that would be canceled out if the target takes damage in that turn. Lv1 Minor Poison = 1d4 poison dmg over 1d4-1 turns. The duration increases by 1 turn every other level. Lv3 = 1d4 poison dmg over 1d4 turns, Lv5 = 1d4 poison dmg over 1d4+1 turns. Poison injures the target at the beginning of the target's turn. The duration starts to decrease once the target takes his first point of poison dmg. The min natural duration for this spell is 1 turn. Stun: 4 mana/3lvs - Causes target to grow numb and have a difficult time taking actions. Target can only move. Can't attack, cast, or use items. Single Target Only. Lv3 Stun = No actions for 1d6-3 rounds. Duration increases by 1 turn every 3 levels. Lv6 = No actions for 1d6-2 rounds, Lv 9 = No actions for 1d6-1 rounds, etc. The min natural duration for this spell is 1 turn. Spell CostEvery spell costs so many dice to cast. A 7th level fire blast costs 7d4 or 7 dice to cast. The cost of this spell is depending on the dice used. 7 dice * mp cost per die is the final casting cost. Some atributes such as area of affect change the number of dmg dice used to tally the total dmg, but they do not affect the + of dice casting cost. Example: A 7th level fire blast in a 3x3 cross shape area is 7dmg dice - 4dmg dice. The spell is only doing 3d4 dmg in that 3x3 cross area, but it still took 7 total dice to cast the spell. This means, a blast in 1 square for 7d4 is the same casting cost as a fire spell in a 3x3 cross for 3d4 dmg. Area of EffectTo spread the dmg over an area means the spells over all dmg per square decreases. Depending on how many creatures you hit with the spell though, the dmg output could be fargreater than targeting a single enemy over and over again. Increasing ths spell size is done in a very specific way. The Area of Effect patterns are set, and the cost to cast in that pattern is also set. To cast a specific area of affect, you first would decide how many dmg dice you wish to spend, then subtract so many dmg dice for the specific upgrade. 1x2 = 1 - dmg die. 1x2 diagonal = 2 - dmg dice. 3x3 cross = 4 - dmg dice. 3x3 square = 8 - dmg dice. 5x5 cross* = 11 - dmg dice. 4x4 circle^ = 18 - dmg dice. 5x5 circle% = 28 - dmg dice. 7x7 cross# = 16 - dmg dice. "Single Target Only" Means the spell is not capable of having an area of effect of greater than 1 square. Examples: To cast a fire spell that would do 4d4 dmg in a 3x3 square, the caster would spend 12 mana. 12d4 - 8d4 = 4d4 To cast a fire spell that would to 19d4 in a 1x2 box would cost 20 mana. 20d4 - 1d4 = 19d4 * a 3x3 square with 1 extra sqare attached to each flat sides of the square. ^ a 4x4 square with 2 extra squares attached to each flat side of the square. % a 5x5 square with 3 extra squares attached to each flat side of the square. # a 3x3 square with a 2 square line attached to the flat sides of the square. Melee Classes Melee classes are trained in hand to hand combat. There are 3 general types of melee fighters, Light, Standard, and Heavy. They each have their own unique abilities and skills, but some abilities, all Melee classes possess. Weapon of Choice: Passive Ability - Through practice and becoming familiar with a specific type of weapon, the character is naturally more accurate with a specific type of weapon (character choosed a specific type). Lv3 = +1 bonus to their melee accuracy. Gains an additional bonus to that type of weapon every 5 levels. lv8 = +2, lv13 = +3, etc. Offensive Stance: Activated Ability - An agressive stance that tries to wear down the opponent. Increases Accuracy, but decreases Dodge. Lv8 = +1 Melee Accuracy/-1 Dodge. The bonus and penalty increase by 1 every 3 levels. Lv11 = +2 Melee/-2 Dodge, Lv14 = +3 Melee/-3 Dodge, etc. Defensive Stance: Activated Ability - A cautious stance that focuses on staying away from the opponent more than attacking them. Increases Dodge, but decreases Melee Accuracy. Lv13 = +2 Dodge/-2 Melee Accuracy. The bonus and penalty increase by 1 every 3 levels. Lv16 = +3 Dodge/-2 Melee, Lv19 = +4 Dodge/-4 Melee, etc. Deadly Stance: Activated Ability - A stance that relies more on forceful swings than accuracy. Increases the Damage of every melee attack dealt while decreasing the Melee Accuracy. Lv18 = +10 dmg/-2 Melee Accuracy. The bonus increases by 5 every 3 while the penalty changes by 1 every 3 levels. Lv21 = +15 dmg/-3 Melee, lv24 = +20 dmg/-4 Melee, etc. Light Melee: Light melee classes rely on quick reflexes and accurate attacks over heavy armors and powerful weapons. Those skilled in light melee eventually get abilities that allow them to sneak around battle fields undetected. They can wear only light armors and don't use 2 handed weapons. May use shields and are capable wielding a small weapon in each hand. Standard Melee: Standard Melee classes are proficient fighters and able to take a few hits as well before requiring medical attention. They can use any 1h weapon and shield and they can wear all but the heaviest armors and use all but the heaviest of 2 handed weapons. Heavy Melee: Heavy Melee are physical powerhouses. Though they are capable of dealing massive damage, their biggest attribute comes from being able to take heavy damage and still be effective on the fields of battle. Their attacks are clunky and slow so though they hit hard, damage output isn't the greatest, but if you want to have anyone inbetween you and the oncoming army, it's a Heavy Melee unit. May wear any armor though they usually prefere heavy armors and prefer 2h reach weapons over most others. Ranged ClassesLight Ranged: Light Ranged units are normally used for scouting units. They don't wear much protection, but they have great range and can attack from far behind the front lines of combat. Great range and accuracy make Light Ranged units ones to be feared by all. Prefer light armors and normal bows. Heavy Ranged: Though their weapons don't shoot as far as a Light Ranged unit, they are still powerful. More a combat ready ranged unit, they are able to take both melee and ranged attacks in stride all while returning fire. Can wear all but the heaviest of armors. Prefer cross bows and for when enemies close in, throwing weapons such as axes or javilins. | | 7:28 pm |
Super Hero and other characters.
Through a system my sweetie's been working on for a while, I thought of this fun super hero type character. A way to turn Ken Masters of Street Fighter fame into a character that would work in Tracy's worlds. Give him Chi and Emberwild, with maybe a touch of Bastile. This I think would be what he needs to have pretty much ALL of the moves that good ol Ken has in the games. The idea's got me wanting to try it out, but I'm not avialable to play during the current 'hero' game that my sweetie's running. Bummer. Oh well. Or just make a rip and thrash character for Bane... I've been wanting to make a character for him for a while, but he's the.. Brutal type. He's not evil, but you may not know that by looking at him or watching him do his thing... Rending, tearing, destroying... All his strong points. Talk is useless, action speaks louder than words, no non-sense type. He'll get the job done or die trying. Then, there's also Moha. He's a pandaran character I made. Long ago. Only got to play him once. Wana play him again. | | Monday, March 5th, 2007 | | 7:55 pm |
D20 (WoW based) Bad guys.
A list of some elite bad guys who may or may not ever see the light of day in a game. Most of these are made from the WoW books. A quick translation of WoW stats to normal D20. Str - Str = Strength - Strength Agy - Dex = Agility - Dexterity Sta - Con = Stamina - Constitution Int - Int = Intellect - Intelligence Spt - Wis = Spirit - Wisdom Cha - Cha = Charisma - Charisma Make your own Elite creature! This will work with any game, not just the WoW based games. Here's the template for creating an Elite foe to chalange your players. Hit Dice: The creature's # of HD do not change; however, it has fully 4 times the hitpoints of the base creature. Abilities: Increase from the base creature as follows: Str +4, Agy(dex) +4. Skills: Elite creatures gain a +4 racial bonus on Concentration checks. Otherwise, same as the base creature. Feats: Elite creatures gain Great Fortitude, Iron Will, and Lightning Reflexes, assuming the base creature doesn't already have these feats. Challange Rating: 1-3HD, same as the bast creature +2; or, 4+ hd, same as the base creature +3. Treasure: Double the base creature's. Level adjustment: Same as base creature +4. All other information is just the same as the base creature. And now, on with my creatures! Syndrith ViletongueMedium Outsider (Chaotic, Demon, Evil, Native) Elite Satyr Necromancer (lv3 Satyr, lv7 necromancer)HD: 3d8(16) + 7d6(21) + 3 [x4] = (153 hp) Init: +10 Speed: 30ft (6 squares) AC: 18 (+6 agy, +2 deflection), touch 16, flat-footed 12 Base Attack/Grapple: +5,+7 Attack: Fel Dagger +3 (1d4+3dmg + 1d6 fel dmg) Full Attack: Fel Dagger +3, +11 melee (1d4+3dmg + 1d6 fel dmg [x2 fel dmg against good aligned characters]) or 2 claws +3 melee(1d4+3) Space/Reach: 5 ft. / 5 ft. Special Attacks: Back Stab 2d6, Wild rush, Death Touch, Death Resistance. Special Qualities: Darkvision 60ft, stealthy, shadowmeld, satyr finesse:daggers Saves: Fort +5, Ref +13, Will +8 Abilities: Str 18, Agy 22, Sta 10, Int 20, Spt 10, Cha 11 Skills: (written up later) Feats: Silent Spell, Still Spell, Improved Init, Toughness Challenge Rating: 13 Treasure: Double Standard + special items. Alignment: Chaotic Evil Level Adjustment: +4 Necromancer Spells: (4/6/4/3/2/1) DC 15+spell level. Prepared Spells: 0th:Read Magic, Resistance, Touch of Fatiguex2. 1st:Comprehend Languages, Shadow Meld, Summon Undead 1X3, Implant Carrion Beetle. 2nd:Resist Energy, See Invisibility, Still* Lesser Death Coil, Frost Armor, Summon Undead 2. 3rd: Silent*, Still* Frost Nova, Death Coil, Summon Undead 3. 4th:Animate Dead, Enervation. * Are Meta Magic modifiers. Special Items: Robes of the Necromancer, Fel Dager +3, Pendant of the Skull, ring of protection +2 Robes of the Necromancer - Dark maroon and violet robes with runes sewn into the front that grant these robes power for necromancers. These robes give the wearer the ability to cast 1 additional necromancer spell that is 1 level higher than what they can normally cast. A necromancer who can cast 3rd level spells, can cast 1 4th level spell. They only get 1 spell per day. The caster does not get bonus spells for int modifier. Fel Dagger +3 - A dagger forged from blackened steel. It has green glowing runes on it that pulse with a sinister energy. Besides being a dagger +3, it is a fel weapon, inducing 1d6 additional fel energy damage to creatures. A good aligned creature or player suffers double damage from the fel weapon. Any good aligned character who tries to use the weapon is dealt 2 temporary negitive levels. They can not be dispelled or cured in any way except by unequipping the weapon. Pendant of the Skull - This silver pendant is in the shape of a demonic skull with 2 red ruby eyes. A blackened chain is fastened to the top of the skull. This pendant summons once per day xd4 skeletons at 1hd, where x is the character level of the character summoning the skeletons. For the pendant to work the caster must smear some of his own blood onto the pendant and chant the command word. The command word is the demonic word for 'rise'. The skeletons seem to rupture forth from the ground and last for x minutes. Ring of Protection +2 - This is a thick steel ring with a glowing green emerald fastened to it. This ring provides a +2 deflection bonus to AC. It adjusts itself to perfectly fit it's wearer. Syndrith is the leader of the Felbone Satyr tribe, a small tribe forming in Ashenvale. They dabble in necromantic magics and he seems to be on a mission from a higher power. He is an exceptionaly powerful necromancer, well beyond the abilities of others of his race. Quell BluntsnoutMedium Monstrous Humanoid Elite Quillboar Hunter (lv3 Quilboar, lv2 hunter)HD: 3d8+12(24 hp) + 2d8+8(16 hp) [x4] = (160 hp) Init: +2 Speed: 30 ft (6 squares) Armor Class: 18 (+3 natural, +3 hide armor, +2 agy), touch 12, flat-footed 16. Base Attack/Grapple: +5/+8 Attack: Spear +12 melee (1d8+6 / crit X3), quills +12 melee (1d4+6),or javelin of returning +8 melee (1d6+6) Space/Range: 5ft./5ft. Special Attacks: Supreme Pack Fighting, Quills, Serpent Sting 3/day. Special Qualities: Darkvision 60ft., scent, Tribal Defence, Deathboon, Animal Empathy. Saves: Fort +9, Ref +7, Will +3 Abilities: Str 25, Agy 14, Sta 18, Spt 12, Cha 6 Skills: (tba) Feats: Greater Fortitude, Power Attack, point blank shot, percice shot, Iron Will, Lightning Reflexes Chalange Rating: 7 Treasure: Double Standard + Special items. Alignment: Lawful Evil Advancement: By character class Level Adjustment: +4 Special Items: Javelin of returning. Quell is one of the factional leaders of the Razormane tribe of Quilboars. He is a ruthless, bloodthirsty killer who revels in the hunt and slaughter of his victims. His tribe rallies around him and obey his every order. Son of the Bloody StarMedium Monsterous Humanoid Elite WorgenHit Dice: 4d8+4 (22hp) [x4] = (88hp) Initiative: +5 Speed: 40ft. (8 squares) Armor Class: 21 (+5 Agy, +4 Natural, +2 leather armor), touch 15, flat-footed 16 Base Attack/Grapple: +4/+7 Attack: Clas +10 melee (1d8+5/19-20) Full Attack: 2 claws +8 melee (1d8+5/19-20) and bite +5 melee (1d6+3) Space/Reach: 5ft/5ft Special Attacks: Pounce, Serrated claws. Special Qualities: Darkvision 60ft, damage reduction 5/truesilver, scent, uncanny dodge. Saves: Fort +4, Ref +9, Will +7 Abilities: Str 21, Agy 20, Sta 13, Int 7, Stp 12, Cha 9 Skills: Listen +8, concentration +4 Feats: Combat Reflexes, Endurance, Great Fortitude, Weapon Focus (claw) Lightning Reflexes, Iron Will Chalange Rating: 5 Treasure: Double Standard Alignment: Neutral Evil Level Adjustment: +4 Worgen are natural born killers. It's unknown how they came to be, but most races agree that they would like them to no longer be. A small pack of Worgen have an especially fierce leader known as the Son of the Bloody Star. It received this name as one surviver of an attack by this deadly beast commented that one of his eyes glowed a deep red as he ripped through the caravan the traveler was a part of. General Agrom FelblightLarge Outsider (Demon, Evil, Extraplanar) Elite Felguard Elite Warrior (15hd Outsider, lv10 Warrior)Hit Dice: 15d8+105 (172hp) + 10d10+70 (120hp) [x4] = (1,168hp) Init: +7 Speed: 50ft (10 squares) Armor Class: 25 (size -1, Agy +3, +4 natural, +9 scale mail+5) touch 12, flat-footed 22. Base Attack: +25/+42 Attack: +5 Unholy Flaming Burst Halberd +43 melee (2d8+24 + 2d6 fel dmg vs. good + 1d6 fire dmg / crit 19-20 x3 + 2d10 fire) Full Attack: +5 Unholy Flaming Burst Halberd +43/38/33/28 melee (2d8+24 + 2d6 fel dmg vs. good + 1d6 fire dmg / crit 19-20 x3 + 2d10 fire) Space/Reach: 10ft/10ft Special Attacks: -- Special Qualities: Blindsight 60ft., darkvision 60ft., damage reduction 12/good, rage, demon traits Saves: Fort +25, Ref +16, Will 16 Abilities: Str 36, Agy 17, Sta 25, Int 12, Spt14, Cha 17 Skills: climb +31, intimidate +21, jump +28, Knowledge (the planes) +19, Listen +20, ride +20, search +19, Spot +20, survival +20, Swim +21. Feats: Cleave, Furious Charge, Improved Init, Improved Overrun, Intimidating Shout, Power Attack, Bloodletter, Dodge, Counterattack, Collective Fury, Leadership (score 29), Weapon focus (halberd), Weapon Specialization (halberd), Mobility, Spring attack, Improved Critical (halberd) Challenge Rating: 26 Treasure: Double Standard + Special Items Alignment: Neutral Evil Level Adjustment: +4 Special Items: +5 Unholy Flaming Burst Halberd, Large +5 Scale Mail General Agrom Helblight was sent by Lord Kazzak through the Dark Portal to try and reclaim some foothold for the main Burning Legion forces on Azeroth. Once a part of the elite forces of Kazzak's Fel Guard, he now lords over his own minions doing his lord's bidding. He is ruthless and relentless in his tactics, having helped push back Azerothian forces towards the Dark Portal. General Agrom is Lord Kazzak's first step towards the Burning Legions attemt to once again reclaim Azeroth. | | Sunday, February 25th, 2007 | | 3:47 pm |
D20 Equipment goodness.
Just some ideas I have for items in a D20 game. Things I may throw in sometime, or things you can feel free to add if you wanted to. Most of these are for a WoW based game or from WoW based RPG books, but I've included as much info as I can to make sure that you should be able to use these items in any game setting. Going to start off with some fairly powerful items here. High Scepter of Elune (or your god or goddess here) Holy adamanitine mace of Banishment +2 A High Priest or Priestess of Elune is granted this powerful relic when dire times call for a champion of the Moon Goddess. It is one of the few remaining holy artifacts of Elune from back when the Nighelf race was young. 1d8+2 dmg, crit x2, Good aligned, +2d6 holy dmg to evil, 1/day banish per spell. (82,812 gp) This mace has 4 thick metal plates in the shape of a crescent moon (or a shape befitting your deity). The hilt of the mace is wrapped in green velvet with silver threads woven through out it. The mace itself glows in the moonlight, but not enough to be used as a light source but may catch the eye of wandering creatures (-3 on hide checks or +3 to spot checks from creatures) Besides it's banishment and holy properties, the High Scepter also has the following abilities. 1/week. Cast Starfire as if a lv 15 druid (spell level 6 for save dc) Starfire targets one creature within 90 feet of the caster and does 8d8+30 dmg. This damage is of no particular type, just raw eldritch energy. (WoW RPG:More Magic and Mayhem, pg88) 3/day. Cast Shadow Protection as if a lv 10 priest. 1min/lv gains resist 20 to all spells with evil and/or fel descriptors. (WoW RPG:More Magic and Mayhem, pg87) 5/day. Cast Faerie Fire as if a lv 5 druid. For 5 rounds, target outlined in a bright light making it more vunerable to attacks. Cannot benefit from concealment, including magical darkness or spells of 3rd level or lower. Spell also negates invisibility and makes hide attempts impossible. Subject takes a -2 circumstance penalty to AC. (WoW RPG:More Magic and Mayhem, pg75) Stick of Powerful MojoGhost Touch Quarterstaff of the Whale with Spell Storing +2A prized posession known among all troll tribes. It has passed between tribes as one tribe would crush another. The current location of this item is unknown but it has tempted many young trolls to quest for this object of great power. 1d6+2/1d6+2 dmg, crit x2, weapon corporeal or incorporeal at any given time, +2 Stamina and Spirit (Con and Wis), store up to 2 3rd level spells. The staff itself looks like it was formed from the gnarled branch of an ancient tree. Knots in the wood show where other smaller branches were removed and smoothed away due to time and care for this staff. Strips of earthen colored cloth are wrapped around the ends of the staff. Runes carved into the staff grant it the power to hold and control magics. Besides the Ghost touch, stat bonuses and spell storing, the Stick of Powerful Mojo also has the following properties. 3/day Cast Amplify Magic as if lv 15 Mage. For 15 minutes, or until dismissed, touched subject is surrounded by aura that enhances healing and dmg from spells. Dmg or healing is dependant on person casting the dmg or healing spell, not level of the caster who cast amplify magic. If a level 6 priest casts a cure spell on target of amplify magic, it will heal 6 addtl points of dmg. Will negates. (WoW RPG:More Magic and Mayhem, pg68) 5/day Cast Curse of the Elements as if lv 10 Warlock. For 10 rounds, subject takes double dmg from all fire, cold and electricity energy types. Will save halves duration. (WoW RPG:More Magic and Mayhem, pg73) Bindings of the Holy LightVigilant leather armor of the knight +5The Bindings of the Holy Light is a holy artifact used by the Order of the Light. It is used only to defend the people against oncoming, unholy invasions. Ac 7(+4 natural, see below), Max AGI +6, Armor check 0, 10% arcane spell failure, +4 Spot and Listen, +2 Init, (Bear, Whale & enchant [see below]) +10 Stamina(con), +7 Str, +3 Spirit(wis), favorited enemy Demons +2 atk & dmg or +1 to all else. (107,960 gp) The Bindings of the Holy Light are made up of 4 long strips of leather that appear to have been bleached pure white. When the person who would wear the armor approaches it, the strips reach for them on their own and wrap themselves around their body and limbs. The wrappings do not show any crease or gap once wrapped and the wearer's upper body, arms, hips and legs appear to be encased completly in a pure white leather shell, the rest of their body taking on an almost angelic appearance. The armor makes it's choice based on the strength of one's will and conviction to protect the innocent. (will save 24 or armor will not bind itself to character and must be good alligned or lawful neutral) Those who are not chosen by the armor are simply left standing infront of it, no negitive affects befall them. No man is capable of equiping the armor with out the help of the armor itself. If all 4 strips are not within 100ft of each other, the armor is not equipable. All 4 straps must be within 100ft of each other for their power to be intact. While within range, the straps themself are indestructable, but if seperated, anything that would destroy leather could destroy the armor completly. Besides the Vigilant and knight bonuses, the Bindings of the Holy Light also has the following ability. Permenant Divine Ascension. 7th lv spell as if cast by a priest with spirit 28. Once the armor is put on, you transform into a beautiful, angelic version of yourself. Your skin, hair and nails change into a silver metal. You gain fast healing 3, DR 10/evil & silver, +4 Str and Sta(con) and +4 enchant bonus to natural armor. In addition, you may cast lesser holy light (cure light wounds, but with range medium) once each round. To overcome this enchantment and take off the armor, you must make a will save of 26. (WoW RPG:More Magic and Mayhem, pg74) Fist of FateHealing or Wounding Gauntlets of Defending +4This rather normal looking gauntlet has had many wearers and has helped decide many fates. It has seen both good an evil from it's masters. It's powers change with it's masters, seeing deep into it's wearer's heart, it will then help guide him to his final fate. Good - Healing. Can decide that damage dealt with gauntle heals target. If used against undead, does double damage. Neutral - Wounding. Causes 1 Stamina dmg when creature dealt weapon damage (only from gauntlet itself or melee weapon held in the gauntlet hand). Evil - Negative energy. Same as healing, except heals undead or does double damage to good aligned living creatures. All - Defending, any part of the +4 can be switched to an AC bonus instead of an attk/dmg bonus. Since gauntlet normally isn't used to attack directly, may be best use. Can not use the +4 to affect weapons held in the gauntlet hand. The gauntlet is made of leather with metal buckles. When first worn, nothing seems to happen. The longer the creature posesses the gauntlet, the more it seems to change. It's appearance changes to one that fits the true intentions of it's owner. Besides the Healing/Woundding and Defending bonus, the Fist of Fate also has the following abilities. The wearer automaticly gains the Leadership feat. If they already have the leadership feat, then the gauntlet adds 7 to their leadership score. If the player decides to take leadership as a feat after acquiring the gauntlet, they gain the bonus to score from the gauntlet. Good - 3/day cast Holy Fire as per lvl 15 priest. Targets 1 creature for 15d6 plus an additional 8dmg per round for the next 4 round. Half the dmg is fire, half is holy. Reflex saves for half dmg and doesn't burn for 4 rounds. undead and demonic creatures take double dmg from spell (not from just holy.) (WoW RPG:More Magic and Mayhem, pg78) Neutral - 5/day cast Dampen Magic as per lvl 15 Mage. For 15 minutes or until dismissed, touched creature is surrounded by an aura that dampens magic dmg and healing. As per Amplify magic, if a level 9 character tried to heal or cast a dmg spell at target, it would heal or dmg for 9 less. (WoW RPG:More Magic and Mayhem, pg74) Evil - 5/week cast Curse of Undeath per a level 15 Necromancer with Int 24. Unless touched creature makes will save of 22, they are cursed with undeath. They hover between living and death where both positive and negitive energy affects injure the target. Effects are perminant unless break enchantment or remove curse spell are cast by a level 16 character or above. Wish or Miracle spells will remove curse regardless of level of caster. (WoW RPG:More Magic and Mayhem, pg74) **To Be Continued** **Continued!** Arcane CoreSpell storing staff of Spell Power +3 A long metal staff colored pure white. A golden setting sits atop the staff clutching within it a large diamond like jewel. It pulses a faint blue light as 3 smaller diamonds seem to hover around the crystal at the top. A soft linen is wrapped around the middle section of the staff to make it easier to grip. 1d6+3 dmg, crit x2, Stores 1 spell of at least 3rd level, increases spell damage by 10%, rounded down. (52,850 gp) As a mage would near the peak of his or her power, they would often find ways to boost their abilities beyond their own limits. One such way an arch mage of Dalaran found, was creating the Arcane Core. It was a jewel that was able to hold and radiate magical energies. He found that he could afix the jewel to a staff and still wield the jewel's power. He would grant his spells more strength and even absorb spell energy to use at later times. He taught the others how to craft the Arcane Core and for a while they were quite popular among the Dalaranian Mages Guild. When the Burning Legeon swept through Dalaran, many of the staves were lost, but still some remain. The secrets of crafting more are kept hidden in Dalaran, and no one has entered or left the remains of the city in years. Besides the Spell Power and Spell storing abilities, the Arcane Core also has the following ability. Once per hour, the Arcane Core recharges 1 spell slot at random. Roll a d10 and the number showing is the spell slot recharged. If you roll a number higher than your highest spell slot, it instead just fills in your highest available spell slot. If the result of a die roll is for a spell level that has no empty spell slots then it restores the first available lower spell slot. If there are no spell slots available below that number, then it fills the next highest free spell slot until one is filled. A 0 or 00 is a 0 lvl spell slot. This ability is activated as a free action and the hour timer starts from the moment the ability is used. Rogue BadgeAll rogues are taught how to sneak around unseen. Masters of the craft seem to be able to dissapear before someone's eyes. Rogues who gain enough honor and reputation in their guild are often granted a reward which makes them almost impossible to find if they don't wish to be seen. The Rogue Badge. A medal of honor that few possess, and those who do are rarely seen again. Mostly by choice. Trinket, pinned to clothes. If the rogue is not in line of sight of any creature, the rogue gains a +20 to their stealth check to become hidden and a natural 1 is not a critical failure. Once hidden, they retain the +20 for as long as they wish to remain stealthed. This ability may also be activated if used in conjunction with flash powder to briefly blind his enemies. A rogue in this state can remain hidden even in plain sight. The same actions that would break the invisibility spell will break the rogues stealthed state. Physical contact will give away the rogues position if he bumps into an object or character. Only the rogue class or those who are a member of a rogues guild are taught how to use these items. (12,000 gp) Current Mood: creative | | Sunday, January 28th, 2007 | | 3:41 pm |
The Many Faces of Me.
In role playing worlds, Brad Wanke has been seen in many different lights. I've been a whole slew of people, yet they're all still supposed to be me. Just figured I'd go through the list of them. Should be fun to remember some of these guys. The World Thieves. The setting was a few of us woke up after being knocked out somehow, and the world around us was dead. People turned into a smoldering pile of ash and this flesh colored dust. Not a pretty sight, that's sure. Well, we woke up and had to find our way around. My and Shawn's charactrers (both us, playing us) one evening heard some trouble and decided to help. Ended up being a curse and a blessing in disguise. People were being attacked by werewolves. When we rescued them, we were inflicted with lycanthropy and when the night came, we changed. Shawn was ok with his change because he seemed to have some measure of control over himself when he changed, but I didn't. I attacked my team mates on more than one occasion, many times because I was being mind controled, the mind control all the easier because I was now a lycanthrope. Luckily, we survived long enough to see our world get kidnapped in a way. Stolen from the solar system and brough into orbit around a large black planet. The game didn't last much longer, which was a shame, because I really liked where that game was heading, and the roll I got to play in it. A Pirate's Life for Me. Next, more adventures of the fuzzy kind. In another game, I find myself confronted by an aspect of chaos which decides I need to be sent to this other world. Who knows why, it's chaos? Well, it asked a question, I gave an answer, and suddenly, I find myself in a world of anthro animals and myself, a now very large bear. I'm having to remember, I really don't know the people I'm meeting here. Save brief meetings for some of them, and some of them, never actually having met before. So, I'm pretty much alone in a world I'm totally unfamiliar with. Now, the character I am here is pretty much a VERY strong, VERY large bear. As I start to realize how powerful I am, I start to play him a little more wreckless and a bit more arrogant than I normally am. I mean, I've taken hits with swords and stuff that didn't even break skin and I can hurl people almost football field lengths. Since I'm in this old, fantasy type world, I decide to try and go after one of my fantasies in life. Being a pirate. Loved pirates for a while, and they existed here, and I'll be damned if I couldn't muscle my way onto a ship of my own. And that's just what I did, and just where I am. There's a previous story on here about the "Best Damn Wedding Ever" and that tells of one of the adventures he was part of. The Eternal Empire of Earth. The Hand of the Empire was I. A much different me than any of my other characters. Pretty much, this is how I would imagine myself if all of the fun was taken out of my life and a heavy responsibility became my primary concern. I was tasked with the internal security of the empire. I had to make sure that everything behind the scenes was running the way it was supposed to be. It was a job I had for decades and nothing else got in the way of his job. It is easily the least like me, "Me" character I've ever played. He's also one of my favorite. He was a serious no nonsense kinda guy, which is soooo different from me. Heh, I love nonsense ;P The Fated Return. In a story that was supposed to mostly be besed around children we've had in this one role playing session, the parents, or us, seemed to have popped up and made a place for themselves. For what was mostly supposed to be a temporary deal before the parents got NPC'd, they've survived and are still being played to this day. Me, I've gone through a NUMBER of changes since my introduction into this world. Brad, The Avenger: When I came into the world, I had memories of this life, but no one I knew, seemed to know me. They were all from a reality I wasn't a part of. Well, that made things akward. I also find out, even though I've just arrived in this world, somehow, I have 2 teenage children? Confuse much? Anyways, I worked through it as best I could, and the character wasn't even in the world for a week before we had to fight something that was threatening all of existance. Brad, The King of Blades: Once we defeated the big bad, we got encased in these crystals and the universe pretty much got a reset (since this big bad had devoured most of that reality). In the new world, we lived semi-normal lives until the point where all at once, our memories started to flood back from a life we lived before this one. The next 25 or so years was spent making our place(s) in the world(s). For me, I became the self proclaimed King of Blades. I had trained and practiced to the point of feeling I was the greatest swordsman in the known universe. So far, I haven't been proven wrong either. I've fought 5 headed dragons, aliens and the embodiment of evil itself, and I'm still live and kick'n! Though many rip on him for being the King of Nothing, he takes this in stride. He does actually have his own 'kingdom'. It's hidden away and very very few know about it, and he makes sure it stays that way. And honestly, he feels his title of King of Blades is more a symbol of what he is. In his mind, a King or ruler is simply the most powerful person of their kingdom. The King of England is the most powerful man in all of England. The King of Blades is the most powerful man to hold a sword. It was meant to be more of an Areana title than anything, but he's grown fond of it. The name King of Blades itself came from stories he had heard about the Prince of Blades, an alternate version of himself from Joseph's (Brad's eldest son) origonal reality who was a Djinn warlord. Now as fate would have it, that moves us onto what Brad is today. Brad, Son of Rivas, Djinn of the Shaddam Family: All of this is pretty much still a secret to the characters, though most of the players have heard of all this while parts including me and my family took place. But, due to an event in game, Brad has found out that it wasn't an alternate version of himself that was a Djinn, it was just him in a different reality. That he is, and may always end up being a Djinn, regardless of what reality he is born in. He's conflicted on a lot of this. He gave his son hell, thinking he was going to be some horrible evil because Joseph was born a Djinn. Now, he finds himself in the same boat and unfortionatly, realizes, probably too late, that Joseph was right. Just because he was born a Djinn, it doesn't mean he has to be evil. He doens't feel 'evil'. He sure does look it, but he doesn't feel it. Luckily, he's able to change to look 'normal' but he's worried he'll be discovered for what he's truely become. He can sense the power within him now that he's become a Prime Evil, but he's not sure he wants it. He fights with the desire to use the power to better the world and to find a way to undo what he's become and just be human again. He fears if he uses the power, even for good, it will somehow still have an evil outcome. Is it even possible though for him to give up what makes him a Prime Evil? Those are most of the Me's out there. There were some other quick games where I played me, but they never took off, or we went back to a different game and the other just kind of got forgotten. But those are the many different, oh so very different, faces of me in the role playing worlds. |
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